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Magic Arsenal

Craftable magical artifacts and combat gear
If you can find a vantage point where the enemy can't reach you, the low-damage but high-range Frost Shards spell can press this advantage.

If you can find a vantage point where the enemy can't reach you, the low-damage but high-range Frost Shards spell can press this advantage.

The Disruption spell focus takes time to activate, but channels a furious beam of arcane energy at the target. Just remember: You don't have to outrun the beam, just your friends.

The Disruption spell focus takes time to activate, but channels a furious beam of arcane energy at the target. Just remember: You don't have to outrun the beam, just your friends.

Closely-packed groups of enemies are especially vulnerable to the greedy arcs of Chain Lightning. It can bounce several times, leaving enemies at low health for easy dispatch. Just don't use it near friends or on creepers...

Closely-packed groups of enemies are especially vulnerable to the greedy arcs of Chain Lightning. It can bounce several times, leaving enemies at low health for easy dispatch. Just don't use it near friends or on creepers...

Need to clear the area in a hurry? Magma Blast's knockback is almost as dangerous as the fact that you're being engulfed by molten rock. Almost.

Need to clear the area in a hurry? Magma Blast's knockback is almost as dangerous as the fact that you're being engulfed by molten rock. Almost.

Discover a variety of approaches to spell combat, healing, and utility effects.

Discover a variety of approaches to spell combat, healing, and utility effects.

Description

Indroducing the Spell Focus

Spell Focus items

 

Foci are craftable items which a caster can channel their energy into to activate spells. Usually this takes the form of Stamina, which regenerates over time, but many other resources are rumored to exist, such as Rage, Vengeance, Blood, and Chaos.

 

When a spell is activated, it takes on two elements based on the nature of its effects.

Governing Elements

Holy: Governs selfless magic, as well as far-reaching or universal magic.

Undeath: Governs animation of nonliving objects, as well as life drains.

Arcane: Governs magic that exclusively benefits the caster.

Chaos: Governs uncontrollable or unintended side effects.

Classical Elements

Nature: Governs most heals, poisons, bleeds, and spells that affect plant life.

Frost: Governs unchanging effects such as caster-centered auras, wards, and passive powerups.

Air: Governs location-based spells, remote activation, or magical travel.

Fire: Governs straightforward effects like projectiles, beams, or weapon ehancements.

 

Extensibility

The spell system was built to accommodate third-party addons, spell wards, magic armor, charms, and more. Spells have their own events, and can define new magic resources - all the sync-to-client is already covered.

 

Configurability

The config is hjson, and synced to client on connect, so an individual server can tune every built-in spell at their own discretion in an intuitive format.

The Magic Arsenal Team

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