Cotton Resources adds default ores and configurable, JSON-based world generation for mods to use.
- A set of common ores for mods to use, to avoid having to regenerate ores if you add a new tech mod
- Fully configurable, JSON-based ore generation with blacklisting, whitelisting by biome or dimension
- Layered ores, which means you can easily create nether or any other type of ores with the same ore texture!
i have ae2 tech reborn and modern industrialization, each one of them adds its own copper ore, will this help with the issue?
so will it replace all tech mod ore duplicates?
Is it just server side or both server and client side? Ive found that a lot of mods don't say either way which makes it difficult to integrate into my server :(
I am not the config file which is generated in the config folder
For some reason i cant find any of the ores in my world, ive created many worlds but cant seem to find any of the ores. i dont know what to do. i haven't touched the config files.
1.16.2 when?
How do I disable cotton oregen?
In reply to spyth0n:
The documentation is pretty bad for this mod but I've found that the following can disable oregen in the cottonresources.json5 config file:
"disabledResources": [
"iridium",
"platinum",
"tungsten",
"peridot",
"titanium",
"tin",
"copper",
"silver",
"aluminum",
"lead",
"sapphire",
"ruby",
],
I finally find a mod that I want, but then it's fabric. No hard feelings though, appreciate your effort.
In reply to bruhmomento1234:
everyone should mod for fabric, fabric is way better than forge, it's just a matter of getting modders out of the bad habit that is using new and unstable forge releases instead of using the far more lightweight fabric loader
In reply to ocsonic:
Your statement is biased and opionated both forge and fabric have the same amount of modding cappabilities its up to the mod author to decide what they want to mod in
Do it require JSON to run?
How would I go about disabling the ore generation for this mod?
I like the mod but I can't seem to find any other mods that make use of it. Just having a dozen types of ores that can't really be used except for building is kind of useless. :( Also most of the ores are by default way too common.
In reply to Timolino567:
If you look at this mod's Relations tab under Dependants, there are several nice mods that make use of the extra ores. Per this mod's description, it's just a common framework that other mods can use.
In reply to rxay579:
yeah I saw that, I guess I should have said "mods that interest me" and are up to date aswell. Sadly none out there yet.
Would love to see a pointer to some info on configuring the ore generation though datapacks or modifying the config files. I managed to figure out a crude custom datapack for a multiplayer world on a dedicated server from reading the json5 files in the jar itself, but haven't been able to create any complex ore generation (e.g. different ore gen for the same ore in different biomes/dimensions).
Also, I've had no luck with the config files on a single player world (as huntermitchell625 said as well) when using CRv1.51 on MCv1.15.2 or CRv1.7.1 on MC1.16.1.
Nvm, reposting in the issues on github
NVM even though I just discovered the config folder for all of the mods when I edit your CottonResources.json5 when I boot up minecraft it still floods every little ore possible into the world (my edits get erased when I boot up minecraft)