v1.1.0_neoforge+26.2
Curse Maven Snippet
What's new
### Gradient Builder and Temporary Wheel
- ✨ feat(gradient): Add a gradient builder powered by HueBlocks color data, with multiple color stops, segment lengths, OkLAB/RGB matching, and filters for faces, palettes, and a selected wheel group.
- ✨ feat(gradient): Select block faces and texture variants directly in the picker sidebar, inspect matching colors and placement properties, search candidates, and customize exclusions.
- ✨ feat(gradient): Replace and lock individual result positions while preserving locks during regeneration; offer alternatives ranked by color distance and detect conflicts between locked results and active filters.
- ✨ feat(gradient): Add actual-texture tiling and result comparisons, with horizontal/vertical layouts and multiple tile sizes. Tiling uses the current resource pack, while color matching continues to use HueBlocks data.
- ✨ feat(gradient): Apply results to a temporary wheel, the creative inventory, a new permanent group, or a selected existing group; restore overwritten items within the player session. Permanent groups still require manual saving.
- ✨ feat(gradient): Import and export gradient parameters and candidate sets separately through JSON files or the clipboard for reuse.
- ✨ feat(palette): Add a temporary wheel, opened by pressing R three times and holding the third press by default; preserve the complete result order and duplicate positions without writing to permanent wheel configuration.
- 🐛 fix(gradient): Improve item-model face resolution and texture mappings while retaining distinct face candidates for the same block, making block selection and face filtering more accurate.
### Editor and Wheel Experience
- ✨ feat(editor): Unify the P-key editor entry with a home screen and dropdown navigation for the wheel editor and gradient builder; retain drafts, undo history, searches, gradient parameters, and results across pages within a session, and warn about unsaved or unapplied changes on exit.
- 💄 style(editor): Reorganize wheel action menus and gradient settings/results, with translucent home cards, consistent dropdowns, and scrollable block grids; improve member scrollbars and drag sorting, display up to eight color stops per row, apply valid segment counts as entered, and allow Escape to exit the editor directly.
- 🐛 fix(ui): Adapt wheels and palette screens to window sizes and Minecraft GUI scales for more consistent proportions; use compact layouts in small windows, reserve wheel clearance for top HUD overlays, the hotbar, and item names, and reduce visible members when crowded while keeping every item accessible by scrolling.
- ✨ feat(palette): Add top/bottom/left/right target positions and clockwise/counterclockwise rotation options, preserving the original target position and scrolling direction by default.
- 💄 style(palette): Add Vanilla, Arrow, Pointer, and None indicator styles, with Vanilla as the default; unify green colors, pixel sizes, and overall dimensions, animate indicators independently of wheel rotation, subtly enlarge selected items, and align temporary-wheel information with regular wheels.
- 🐛 fix(palette): Make adjacent previews match actual scrolling when wheel membership exceeds visible capacity, preserving the position semantics of duplicate items.
- 🐛 fix(editor): Make item browsing safe before joining a world and localize the keybinding category name correctly.
### Compatibility and Connected Textures
- ✨ feat(compat): Add optional Fabric integration with Radial 3.1.x; route a shared key according to current palette eligibility while preserving separate bindings, and provide a component-aware Pick Item slot mode in Radial.
- ✨ feat(connected-textures): Restore exposed horizontal joining faces between stacked straight and corner glass panes, with an independent toggle.
- 🐛 fix(connected-textures): Repair exposed joining faces on orphaned double-chest halves with matching textures while preserving opening animations; support closed-chest models from Optimized Block Entities, fixing repairs that previously appeared only while a chest was open.
### Icon and Documentation
- 💄 style(icon): Update the Mod icon.
- 📝 docs(guides): Refresh the Chinese and English READMEs, add illustrated wheel and gradient tutorials with in-game screenshots, and organize documentation links by language.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

