Logistic Pipes 2

Experimental
Logistic Pipes 2 is a NeoForge 1.20.1 revival of the classic Logistics Pipes — request-based item routing, automated crafting, and modular chassis pipes brought back to modern Minecraft.
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logisticspipes-0.0.3-1.20.1.jar

File namelogisticspipes-0.0.3-1.20.1.jar
Uploader
NoZeroGNoZeroG
Uploaded
Oct 9, 2026
Downloads
7
Size
3.9 MB
Mod Loaders
NeoForge
File ID
9110528
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

NeoForge

implementation fg.deobf("curse.maven:logistic-pipes-2-1516150:9110528")

Learn more about Curse Maven

What's new

[0.0.3] - 2026-10-09

Bug-fix and feature release for Minecraft 1.20.1 (Forge 47). Same features and fixes as 0.0.3 for 1.21.1. Includes the community fixes from T0biasCZe (#1, #2, #4, #5).

Readded due to my mistake.

Added

  • Coloured remote orderers are back: craft an orderer with any dye. The orderer keeps its link, and resetting it keeps the colour.
  • AE2 support is back: a pipe next to an ME interface reaches the whole ME network (or only the interface's own slots once it has config set).
  • Storage Drawers support is back: pipes see each drawer's full count and fill drawers already holding an item before empty ones.
  • The One Probe support is back: probing a pipe shows its modules, filters, satellite name and upgrades.
  • Creative Power Source block: endless Forge Energy for testing power setups without a generator mod.
  • Recipes for the RF Power Provider and RF Power Supplier Upgrade (1.12.2 only had them through Thermal Expansion).
  • Optional circuit-only upgrade recipes: with betaUpgradeRecipes on (off by default), module upgrades are crafted without a Logistics Programmer.

Fixed: crashes and lost items

  • Client crash when joining a world saved with items inside pipes.
  • The game failed to start with The One Probe installed.
  • A dedicated server hung on stop.
  • Breaking a pipe dropped nothing, and the items inside it were lost.
  • Machine blocks (Power Junction, providers, crafting tables, security station and others) dropped nothing when mined.
  • The Logistics Crafting Table refunded every ingredient on each craft.
  • Changing chassisSlots on an existing world crashed the server or wiped chassis contents.

Fixed: recipes

  • Fluid Basic and Fluid Terminus pipes are craftable again.
  • The Logistics Programmer is no longer used up in crafting, and stacks to 64.
  • The reset recipe accepts several items of the same kind at once.

Fixed: GUIs and controls

  • Keyboard shortcuts work again in most screens (Escape, arrows, Home, End, Delete, Page Up/Down, Ctrl+V), and the mouse wheel works in five popups.
  • Popups receive mouse and keyboard input; Escape closes only the popup.
  • Text fields take focus on click; Backspace and arrows work in the amount field.
  • Check boxes toggle on the first click.
  • ItemSink and Provider module screens show item tooltips again. Shift-clicking an item fills the next free filter slot, and with a fuzzy upgrade, hovering a filter slot opens the fuzzy flag list.
  • The slot finder works again: the hovered slot shows red, and clicking it picks that slot.
  • The sneaky and disconnection upgrade side pickers show pipes, chests and other animated blocks again.
  • Collapsed crafting pipe tabs (fluid, byproduct, cleanup) and the statistics crafting tab show their icons again.
  • Quick-sort markers show only for chests and clear when the chest closes.
  • Request monitor "Save as Image" works again (writes screenshots/*_tree.png).
  • 1.20.1: ItemSink and Provider module slots sat in the wrong place in release builds (#2, thanks T0biasCZe).

Fixed: rendering

  • HUD glasses panels show up in the world, with their content and the target crosshair. HUD glasses use their own texture and give no armour.
  • High-speed tubes render without garbled textures and have their real shape for collision, selection and pick-block.
  • Ghost preview when holding a pipe.
  • Machine blocks keep their placed rotation and hide cover plates where a pipe connects.
  • Powered and unpowered pipe textures, and end caps against solid blocks after a world load.
  • Breaking or hitting a pipe shows particles in the pipe's own texture, and item and power sparkles are glowing stars again.
  • Filled fluid containers show the fluid's own texture in the window.
  • Laser power particles no longer corrupt other translucent particles.

Fixed: server, config and commands

  • Config changes apply without a restart (for example powerUsageDisabled).
  • chassisSlots config restored (default 1, 2, 3, 4, 8; needs a restart).
  • pipeDurability controls break time again (default 0.25); threadCount accepts 0 for synchronous routing.
  • /logisticspipes and /lp work from the server console and RCON.
  • NBT sent by clients is capped at 2 MiB, like vanilla packets.
  • A pipe saved without its type is removed with a warning instead of staying as an invisible block.
  • Pipes can be placed into grass and snow, but not inside entities.
  • The RF Power Provider fills when fed by a cable or conduit.
  • Routing channels no longer go missing when the first one was made outside the overworld. Channels saved in another dimension's data folder before this fix need to be made again.
  • The "missing the current version information" chat line on login is gone. The old update server is offline, so there is no version check.
  • 1.20.1: the request pipe failed in single player with a noClientRouting error (#1, thanks T0biasCZe).

Performance

  • Routing table rebuilds are about 4x cheaper. On a 1728-router test grid, breaking one pipe dropped from 21 s to under 5 s of routing thread time and from about 300 ms to 15-25 ms on the server thread.
  • A router queues one rebuild per change instead of one per tick.

Known issues

  • HUD glasses work but still have layering and readability glitches.

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