logisticspipes-0.0.3-1.20.1.jar
Curse Maven Snippet
What's new
[0.0.3] - 2026-10-09
Bug-fix and feature release for Minecraft 1.20.1 (Forge 47). Same features and fixes as 0.0.3 for 1.21.1. Includes the community fixes from T0biasCZe (#1, #2, #4, #5).
Readded due to my mistake.
Added
- Coloured remote orderers are back: craft an orderer with any dye. The orderer keeps its link, and resetting it keeps the colour.
- AE2 support is back: a pipe next to an ME interface reaches the whole ME network (or only the interface's own slots once it has config set).
- Storage Drawers support is back: pipes see each drawer's full count and fill drawers already holding an item before empty ones.
- The One Probe support is back: probing a pipe shows its modules, filters, satellite name and upgrades.
- Creative Power Source block: endless Forge Energy for testing power setups without a generator mod.
- Recipes for the RF Power Provider and RF Power Supplier Upgrade (1.12.2 only had them through Thermal Expansion).
- Optional circuit-only upgrade recipes: with
betaUpgradeRecipeson (off by default), module upgrades are crafted without a Logistics Programmer.
Fixed: crashes and lost items
- Client crash when joining a world saved with items inside pipes.
- The game failed to start with The One Probe installed.
- A dedicated server hung on
stop. - Breaking a pipe dropped nothing, and the items inside it were lost.
- Machine blocks (Power Junction, providers, crafting tables, security station and others) dropped nothing when mined.
- The Logistics Crafting Table refunded every ingredient on each craft.
- Changing
chassisSlotson an existing world crashed the server or wiped chassis contents.
Fixed: recipes
- Fluid Basic and Fluid Terminus pipes are craftable again.
- The Logistics Programmer is no longer used up in crafting, and stacks to 64.
- The reset recipe accepts several items of the same kind at once.
Fixed: GUIs and controls
- Keyboard shortcuts work again in most screens (Escape, arrows, Home, End, Delete, Page Up/Down, Ctrl+V), and the mouse wheel works in five popups.
- Popups receive mouse and keyboard input; Escape closes only the popup.
- Text fields take focus on click; Backspace and arrows work in the amount field.
- Check boxes toggle on the first click.
- ItemSink and Provider module screens show item tooltips again. Shift-clicking an item fills the next free filter slot, and with a fuzzy upgrade, hovering a filter slot opens the fuzzy flag list.
- The slot finder works again: the hovered slot shows red, and clicking it picks that slot.
- The sneaky and disconnection upgrade side pickers show pipes, chests and other animated blocks again.
- Collapsed crafting pipe tabs (fluid, byproduct, cleanup) and the statistics crafting tab show their icons again.
- Quick-sort markers show only for chests and clear when the chest closes.
- Request monitor "Save as Image" works again (writes
screenshots/*_tree.png). - 1.20.1: ItemSink and Provider module slots sat in the wrong place in release builds (#2, thanks T0biasCZe).
Fixed: rendering
- HUD glasses panels show up in the world, with their content and the target crosshair. HUD glasses use their own texture and give no armour.
- High-speed tubes render without garbled textures and have their real shape for collision, selection and pick-block.
- Ghost preview when holding a pipe.
- Machine blocks keep their placed rotation and hide cover plates where a pipe connects.
- Powered and unpowered pipe textures, and end caps against solid blocks after a world load.
- Breaking or hitting a pipe shows particles in the pipe's own texture, and item and power sparkles are glowing stars again.
- Filled fluid containers show the fluid's own texture in the window.
- Laser power particles no longer corrupt other translucent particles.
Fixed: server, config and commands
- Config changes apply without a restart (for example
powerUsageDisabled). chassisSlotsconfig restored (default 1, 2, 3, 4, 8; needs a restart).pipeDurabilitycontrols break time again (default 0.25);threadCountaccepts 0 for synchronous routing./logisticspipesand/lpwork from the server console and RCON.- NBT sent by clients is capped at 2 MiB, like vanilla packets.
- A pipe saved without its type is removed with a warning instead of staying as an invisible block.
- Pipes can be placed into grass and snow, but not inside entities.
- The RF Power Provider fills when fed by a cable or conduit.
- Routing channels no longer go missing when the first one was made outside the overworld. Channels saved in another dimension's data folder before this fix need to be made again.
- The "missing the current version information" chat line on login is gone. The old update server is offline, so there is no version check.
- 1.20.1: the request pipe failed in single player with a
noClientRoutingerror (#1, thanks T0biasCZe).
Performance
- Routing table rebuilds are about 4x cheaper. On a 1728-router test grid, breaking one pipe dropped from 21 s to under 5 s of routing thread time and from about 300 ms to 15-25 ms on the server thread.
- A router queues one rebuild per change instead of one per tick.
Known issues
- HUD glasses work but still have layering and readability glitches.
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