
Logistic Pipes 2
A revival of Logistics Pipes, ported from Forge 1.12.2 to NeoForge 1.20.1 — bringing the classic request-based item routing, automated crafting, and modular chassis pipes back to modern Minecraft.
See the original CurseForge page for background on what the mod has been since its 1.4.x days.
Beta / work in progress. Expect bugs, crashes, missing polish, and the occasional broken feature. Back up your worlds before testing, and please open an issue if something goes wrong — noisy reports are more useful than silent frustration.
What is Logistic Pipes
A logistics mod that lets you build pipe networks capable of requesting items on demand, automatically sorting inventory, and triggering crafting chains. Pipes connect to any inventory and route items intelligently based on your configured rules — no constant item flow, no lost items, just point-to-point delivery driven by what you ask for.
Status
Work in progress. The migration is an ongoing port of the original 1.12.2 codebase to the modern toolchain. Core gameplay (placing pipes, routing, requesting, chassis modules, crafting) is functional. Polish and third-party integrations are the main outstanding work. See MIGRATION.md for a detailed checkpoint.
Known Limitations
- Mod integrations disabled — BuildCraft, IndustrialCraft 2, Thermal Dynamics, NEI, and similar integrations are stubbed out; most are waiting on upstream ports to 1.20.1.
- Items-in-transit rendering — visible but still being polished.
- SideConfigDisplay — not yet functional.
- No world upgrade path from 1.12.2 saves — legacy data fixers are not ported; start on a 1.20.1 world.
Planned
- Fabric support via Architectury (after the NeoForge 1.20.1 port reaches feature parity)
- Published API jar so addons can be built against a stable surface
- Performance improvements (render caching, dirty-flag system)
Versions
- Minecraft 1.20.1
- NeoForge 47.1.88
- Java 17 (provisioned automatically via Gradle toolchains)
- Kotlin 1.7.10
Building
./gradlew build # full build; output in build/libs/
./gradlew runClient # launch a dev client
./gradlew runServer # launch a dev server
./gradlew check # unit tests
Requires git-lfs for a small number of LFS-tracked JARs. If you cloned without it:
git lfs install && git lfs fetch && git lfs checkout
Contributing
Issues and PRs welcome. Skim MIGRATION.md and the open issues for current focus areas before starting work.
Credits
- Krapht — original concept and early codebase
- RS485 and LogisticsPipes contributors — the 1.12.2 codebase this project is built on
- NoZeroG — NeoForge 1.20.1 port and ongoing maintenance
Changelog
See CHANGELOG.md.
License
Distributed under the Minecraft Mod Public License 1.0.1 — see LICENSE.md.

