Logistic Pipes 2

Experimental
Logistic Pipes 2 is a NeoForge 1.20.1 revival of the classic Logistics Pipes — request-based item routing, automated crafting, and modular chassis pipes brought back to modern Minecraft.
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logisticspipes-0.0.4-1.20.1.jar

File namelogisticspipes-0.0.4-1.20.1.jar
Uploader
NoZeroGNoZeroG
Uploaded
Oct 13, 2026
Downloads
14
Size
4.0 MB
Mod Loaders
ForgeFabric
File ID
9163717
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:logistic-pipes-2-1516150:9163717")

Fabric

modImplementation "curse.maven:logistic-pipes-2-1516150:9163717"

Learn more about Curse Maven

What's new

[0.0.4] - 2026-10-13

Last feature release for Minecraft 1.20.1 (Forge 47, runs on Forge and NeoForge). Work continues on 1.21.1.

Added

  • Fluid pipes reach the whole AE2 network's fluids through an ME interface, like item pipes do.
  • Update check: /lp version, a chat note on login and the Mods screen show when a newer release is out.
  • ComputerCraft support through CC: Tweaked: pipes and LP blocks are peripherals again, with LP1's Lua commands and events.
  • EnderStorage: the supplier pipe's slot finder opens ender chests next to the pipe.
  • HUD glasses: hold Ctrl while looking at a block to see its name, tooltip and mod (needs JEI; LP1 used NEI).

Fixed

  • Computer requests report missing items as resources instead of nil.
  • The guide book uses its own LP1 font again instead of the vanilla one.
  • 1.20.1: a pipe next to an AE2 interface no longer crashes the server while the ME network starts up.
  • The Power Junction accepts Forge Energy from cables and other mods again.
  • Hoppers and other mods can insert into the Logistics Crafting Table.
  • Machine blocks have LP1's hardness and map colour again and need a pickaxe to drop.
  • HUD glasses panels are see-through again with black text, like LP1.
  • HUD glasses panels sit on their block at LP1's size again.
  • Side configuration view no longer hides the pipe behind neighbouring blocks.
  • Pipe signs show again, on a wooden board as in LP1.
  • The request monitor's order tree stays inside its window.
  • Search and text fields in LP screens are visible again (orderer search, item picker, settings and more).
  • The Creative Tab Based Item Sink matches items on dedicated servers too.
  • The request table's request monitor shows your requests again (it stayed empty), with LP1's stone background and working zoom.
  • Popups cover the screen behind them; the mouse wheel scrolls the open popup only.
  • Newly placed pipes show signs and other server updates right away (before, some only appeared after rejoining).
  • HUD glasses: the extractor panel text is black like the other panels, and long mod names in the mod sink panel are cut to fit.

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