Leiv's GUI Engine_Forge_1.21.1 (v.1.0.0)
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What's new
🎉 Initial Release: Leiv's GUI Engine v1.0.0 (Forge 1.21.1)
The official v1.0.0 release of Leiv's GUI Engine ported to Forge 1.21.1! Bringing modular HUD rendering to Minecraft Forge 1.21.1 setups.
✨ Key Features & Additions
- 📐 HudAnchor Framework: Full support for 4-corner snapping, center alignment, and custom X/Y pixel offsets for client overlays.
- 🖥️ GUI Scale Auto-Adjustment: Smooth coordinate transformation handling across all vanilla GUI scale settings (Small, Medium, Large, Auto).
- ⚙️ In-Game Toggle System: Instant dynamic rendering state updates when toggled via Leiv's Config Menu.
- 🌐 Localized HUD Text: Seamless text formatting through Leiv's Translation API.
🛠️ Technical Highlights
- 🔌 Forge GuiGraphics Hooks: Leverages standard Minecraft
GuiGraphicsrendering contexts for high compatibility with other Forge client mods. - ⚡ Render Pre-Checking: Built-in checks to ensure overlays only draw when the player is active in-game and HUD elements are enabled.
🔗 Dependencies
- Requires: Leiv's Lib (v1.0.0+)
- Requires: Leiv's API (v1.0.0+)
💬 Community & Support
- 👥 Discord: Join Leiv's Community
- 🐛 Issue Tracker: Report bugs directly via the official Discord ticket system!
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