Leiv's GUI Engine_NeoForge_26.1.2 (v.1.0.0)
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What's new
🎉 Initial Release: Leiv's GUI Engine v1.0.0 (NeoForge 26.1.2)
Welcome to the official v1.0.0 launch of Leiv's GUI Engine for NeoForge 26.1.2! This library serves as the core HUD rendering framework for the entire Leiv Ecosystem Suite.
✨ Key Features & Additions
- 📐 HudAnchor System: Built-in anchor positioning for client HUD overlays (Top-Left, Top-Right, Bottom-Left, Bottom-Right, Center, and Custom Offsets).
- 🖥️ Resolution & Scale Scaling: Automatic coordinate recalculation across all Minecraft GUI scales and screen resolutions.
- ⚡ Zero-Lag Overlay Engine: Lightweight rendering loop designed to draw client HUD elements with zero impact on client framerates.
- 🌐 Translation Readiness: Fully integrated with Leiv's Translation API for localized HUD text rendering.
🛠️ Technical Highlights
- 🚀 NeoForge Layer Pipeline: Native implementation of NeoForge
RegisterGuiLayersevent hooks for clean, stackable overlay rendering. - 🧠 ValueRule Alignment: Dynamic anchor calculations update instantly when configuration values change via Leiv's Config Menu.
🔗 Dependencies
- Requires: Leiv's Lib (v1.0.0+)
- Requires: Leiv's API (v1.0.0+)
💬 Community & Support
- 👥 Discord: Join Leiv's Community
- 🐛 Issue Tracker: Report bugs directly via the official Discord ticket system!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

