Kart Racing

Kart racing across your own world - drift, items, CPU rivals, and a Grand Prix that ends at the dragon.
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Description

Kart Racing

Arcade kart racing that runs on your own Minecraft terrain. Courses are generated through real biomes, rivals are mobs driving karts, and the Grand Prix ends with a dragon.

Racing

  • Drift and mini-turbo - hold the drift through a corner and leave it with a burst of speed
  • Rocket start - hold forward on the "2" of the countdown and launch off the line
  • Emerald coins - collect them on the course for a speed bonus, lose a few when you spin out, spend them on items
  • Item boxes - drive through for materials, craft mid-race from the kart's crafting kit
  • Rank, speed and coin HUD, a race minimap, and checkpoint navigation

Four karts

Kart, Bike, Shopping Cart and Wood Kart - each with its own speed, grip and handling. Craft them, place them anywhere, drive them anywhere - also outside of races.

An arsenal of items

Nitro Boost, Shield, Giant Sword, Super Ender Pearl, Ink Bomb, Giant Potion, Star Pickaxe, Snow Cannon, Throwing TNT, Homing Bow, Giant Trident, Giant Mace, Web Trap, Honey Trap and more. Buy them with emerald coins or craft them from item-box materials while driving.

CPU rivals

Mobs drive against you - zombies, skeletons, wardens, chickens - with real driving AI: they follow racing lines, recover from crashes, drift, rocket start, and use items. Three difficulty settings (Easy / Normal / Hard).

Races

Pick a spot, choose how many biomes the course should cross, and the mod finds checkpoints, builds gates and stocks the course. Creating a course takes a while - the build runs in the background with a progress bar. A race course is usually a couple of minutes; a full Grand Prix, with its nether road and stronghold work, can take several. Saved courses can then be raced again and again, and deleted cleanly - removing a course restores the terrain.

The Grand Prix

Four stages in one run:

  1. Overworld Rally - across biomes to a nether portal
  2. Nether Rally - along a road built for you through the nether
  3. Stronghold Rally - back in the overworld, down into a stronghold
  4. Dragon Fight - finish it in the End

Roads, tunnels, lighting and portals are generated when the course is created, and removed when it is deleted.

Multiplayer

Host a LAN world or install on a server. Starting a race opens a 60-second join window - players declare join or watch with one click, spectators follow the field with a standings key, and everyone is returned to where they were when it ends.

Getting started

  1. Press N to open the race menu.
  2. Pick a kart on the karts page - it appears under you, ready to drive. Jump is drift; steer while drifting to charge a mini-turbo.
  3. Back in the menu: create a course. This takes a few minutes - a progress bar tracks the build, so grab a snack. Then start a race on it; once saved, a course starts instantly every time after.

Prefer survival progression? Karts are craftable items too:

Iron    Iron    Iron
Iron    Leather Iron
Coal    Iron    Coal

Keys (rebindable): N race menu, C rear view, M minimap, Q spectator standings.

Requirements

  • Minecraft Java Edition 26.2
  • NeoForge 26.2.0.67 or later
  • Install on both server and client for multiplayer
  • No resource pack needed
  • Suggested memory: 5 GB for a dedicated server, 6-8 GB for singleplayer/LAN hosting
  • Course generation and a full field of CPU racers are server-intensive. A CPU with good single-thread performance is recommended; on small shared VPSes, expect course creation to take noticeably longer.

Good to know

  • Course generation edits terrain: checkpoint gates on every course, plus roads, lighting and portals for a Grand Prix. Deleting the course restores the blocks it placed.
  • Tested with fields of up to 12 racers.

Known limitations

  • One course can be active at a time - create or start the next one after the current race ends.
  • Course creation takes a few minutes by design; see Requirements for the hardware notes.
  • While driving a kart, right-click use of non-racing items is blocked on purpose (it keeps races fair and your world safe from mid-race grief).
  • Not yet tested with rendering-replacement mods such as Sodium/Embeddium, or alongside large content mods.

Safety / Verification

Being careful about jar files is always the right instinct, so here is everything you need to check this one yourself.

  • Every file on this page went through CurseForge's automatic malware scan.
  • VirusTotal: 0/60 - scan report
  • SHA-256 of mkr-1.0.0.jar: 94447e00f88dfd600be0239a92310a71bcb9e62338a97c5f81c8c806d35535cf
  • No network code: the mod makes no HTTP requests, opens no sockets, sends no telemetry and downloads nothing at runtime.
  • No process execution: no ProcessBuilder or Runtime.exec anywhere (the one Runtime.getRuntime() call only reads heap statistics into a log line).
  • No dynamic class loading and no reflection tricks. Four small Mixins, listed by name in mkr.mixins.json, are the only bytecode patches - the standard NeoForge modding mechanism, inspectable in the jar.
  • The jar decompiles cleanly with JD-GUI, Recaf or Vineflower if you want to read it yourself.

License: All Rights Reserved. Please do not redistribute or reupload. Ask before including in a modpack.

The Kart Racing Team

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Someone who creates Minecraft data packs, plugins, and mods without any particular plan. NO CAT NO LIFE

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