mkr-1.1.0.jar
Curse Maven Snippet
What's new
1.1.0
- Note: starting with this version, a Fabric build is also available on this page (mkr-fabric-1.1.0.jar). This file is the NeoForge build.
- New: CPU racers left behind by a finished or interrupted session - including ones stranded in areas that were unloaded at cleanup time - are now removed the moment their surroundings load again.
- New: while a Grand Prix is running, lava or water that pours onto a campaign road is removed on the spot. Event-driven, so idle worlds and terrain outside the road are never touched.
- New: the mod shows its icon in the mod list.
- Fixed: on some worlds the stronghold road build failed against generated structures. The builder now preserves protected structure blocks (such as the stronghold's loot chest) and reconnects with a narrower curve instead of failing the whole Grand Prix.
- Fixed: brief server stalls - felt as rubberbanding - when CPU racers arrived at stage-3 checkpoints. Their driving profiles are now computed once when the road is built and reused for the rest of the campaign.
- Improved: kart sounds (engine, drift, boost, bump) were mastered far too quiet; they are now properly audible, with the engine kept deliberately soft under the rest.
- Correction to the 1.0.1 notes: two items listed there did not actually ship in the 1.0.1 jar due to a build mix-up, and are genuinely included in this version instead - (1) checkpoint gates that touch water float on the surface again, and (2) the spectator helper's move to /mkrspectate (on 1.0.1 it still answers to /mkr spectate). The headline Grand Prix generation fixes in 1.0.1 were not affected.
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