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Justify Lasers

Configurable laser emitters with vivid beams, adjustable colors and thickness, redstone control, and optional block destruction and entity damage.
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JustifyLasers-1.20.1-2.0.0-alpha.26-universal.jar

File nameJustifyLasers-1.20.1-2.0.0-alpha.26-universal.jar
Uploader
MrAskickMrAskick
Uploaded
Sep 16, 2026
Downloads
21
Size
19.4 MB
Mod Loaders
ForgeFabricNeoForge
File ID
8891774
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:justify-lasers-1682978:8891774")

Fabric

modImplementation "curse.maven:justify-lasers-1682978:8891774"

NeoForge

implementation fg.deobf("curse.maven:justify-lasers-1682978:8891774")

Learn more about Curse Maven

What's new

# 2.0.0-alpha.26

Changes since **2.0.0-alpha.21**.

- Added small and multiblock Solar Concentrators with sun tracking, daylight-dependent output, redstone control and privacy. The large collector has four lower resonators and a selectable beam output.
- Added luminous flux (lm), LM-powered crystal growth and the Beam Combiner, which merges beams with 5% loss.
- Made all five laser components placeable; added solar absorbers, laser-absorbing glass and an Electric Motor.
- Added tablet-schematic loot, tablet assembly and schematic copying; restored the Fuel Generator recipe and added tablet charging.
- Reworked the Fuel Generator model and thermal output: fuel-specific heat limits, slow heating and 3× faster cooling. Lava peaks at 1200 °C, 95% efficiency and 128 FE/t.
- Added JEI recipe shortcuts and layered multiblock construction guides; updated recipes, held schematics and English/Russian documentation.
- Removed the external-tech-mod requirement and the Electric Smelter. All remaining content is available standalone.

Back up worlds before updating. Empty old Electric Smelters first; earlier solar structures need the new layout. Guns, turrets and sabers still do not consume energy.