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Justify Lasers

Configurable laser emitters with vivid beams, adjustable colors and thickness, redstone control, and optional block destruction and entity damage.
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JustifyLasers-1.20.1-2.0.0-alpha.37-universal.jar

File nameJustifyLasers-1.20.1-2.0.0-alpha.37-universal.jar
Uploader
MrAskickMrAskick
Uploaded
Sep 19, 2026
Downloads
14
Size
19.1 MB
Mod Loaders
ForgeFabricNeoForge
File ID
8920640
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:justify-lasers-1682978:8920640")

Fabric

modImplementation "curse.maven:justify-lasers-1682978:8920640"

NeoForge

implementation fg.deobf("curse.maven:justify-lasers-1682978:8920640")

Learn more about Curse Maven

What's new

Changes since alpha.26

Added

  • Hard Light Bridges powered by laser beams, with 1–3-block widths, corner emitters, 45° rotation and floor/wall/ceiling mounting. Bridge color follows the beam; range scales with incoming light.
  • Heal, Lift and Descent modules. Beam effects can now work together; equal Lift and Descent effects cancel each other.
  • World-mounted modules with their own settings. Place them in a beam’s path to modify emitter or solar-concentrator beams.
  • Mining upgrades: drops, Silk Touch, automatic smelting and item collection into a nine-slot inventory.
  • Searchable target filters with whitelists and blacklists, including modded mobs. Available for beam effects and turrets.
  • Thickness Module II and 15 Optical Amplifier tiers, adding from 1 lm to 1 Tlm with increased FE consumption.
  • Chemical Synthesizer and four nutrient fluids for advanced crystal production.
  • Spectrum Module with RGB/HEX controls, usable inside an emitter or as an inline block.
  • Advanced crystal growth: nutrient mixtures, required color ranges, seed degradation and variable yields. Artificial gems retain their original item IDs but cannot directly seed another growth cycle.
  • Laser Cutter, a 2×2×2 multiblock requiring both FE and laser energy to process grown crystals.
  • Live mirror reflections with depth and parallax, adjustable aiming and experimental shader support.
  • A rechargeable Configurator with an animated mode wheel, tablet schematic search and a separate creative tab for schematics.
  • Placeable raw minerals and translucent grown crystals, a 3D Electric Motor, new JEI recipes and additional client-side display controls.

Changed

  • Early crystal growth now scales with incoming light: 480 klm gives normal production speed.
  • Interrupted growth keeps its progress and already-consumed fluid.
  • Installed and world-mounted Mining modules now use the same speed and LM costs. Module LM costs were doubled.
  • Healing is fixed at 0.1 HP per second; lava burns three times faster in the generator.
  • Creative emitters now supply adjustable light output up to 1 Tlm.
  • Added optional distance-based beam losses, disabled by default.
  • Updated bridge, mirror, Spectrum Module and machine materials, plus emitter and turret interfaces.
  • Disabled new Scorch-module insertion; existing scorch marks remain.

Fixed

  • Bridge movement stuttering, falling through bridges after rejoining, and Lithium collision crashes.
  • Forge 1.21.1 freezing during world entry.
  • Adjacent Beam Combiners failing to connect and combined beams being charged repeatedly for module effects.
  • Configurator port copying for splitters and combiners, along with mounting, texture and rendering issues.

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