Immersive Engineering

A retro-futuristic tech mod!
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ImmersiveEngineering-1.16.5-5.1.0-148

File nameImmersiveEngineering-1.16.5-5.1.0-148.jar
Uploader
BluSunrizeBluSunrize
Uploaded
May 29, 2022
Downloads
10.4M
Size
9.0 MB
Mod Loaders
Forge
File ID
3809596
Type
R
Release
Supported game versions
  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:immersive-engineering-231951:3809596")

Learn more about Curse Maven

What's new

- Add a new API interface that allows pressurized fluid in- and output above normal levels (BluSunrize)
- Add fermentation recipe to turn beetroots into ethanol (BluSunrize)
- Update JEI handlers for Coke Oven, Blast Furnace and Alloy Smelter to have some animated doodads (BluSunrize)
- Update manual entry for fluid pipes to document that they can be dyed (BluSunrize)
- Fix flipped bounding boxes for the Lightning Rod (BluSunrize)
- Fix texture glitches on Refinery model (BluSunrize)
- Fix pipes and pumps transferring fluids much slower than planned, because pressurization didn't work (BluSunrize)
- Fix manual entries referring to "Engineer's Hammer" when "Engineer's Screwdriver" is the correct tool (Vapaman)
- Fix tooltips for tool upgrades being white instead of grey (BluSunrize)
- Fix fluid pipes voiding fluid after chunks being un- and reloaded (Malte)
- Fix blades not showing in the buzzsaw quiver (BluSunrize)
- Fix circuit table not dropping its contents (Malte)
- Fix floodlight not using its active texture (Malte)
- Fix sync issues and dupe bug in the buzzsaw (BluSunrize)
- Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
- Fix dupe bugs in the Engineer's Crafting Table (Malte)
- Fix errors with Starlight in the manual (Malte)
- Fix logic units with inverters producing incorrect output on reload (Malte)
- Fix lighting issues in offhand on some items (Malte)
- Fix faraday suit accepting enchantments in the anvil (BluSunrize)
- Fix shaders not unlocking in the manual (BluSunrize)

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