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Immersive Engineering

A retro-futuristic tech mod!
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ImmersiveEngineering-1.21.1-12.4.2-194

File nameImmersiveEngineering-1.21.1-12.4.2-194.jar
Uploader
BluSunrizeBluSunrize
Uploaded
Jul 5, 2025
Downloads
13.3M
Size
13.6 MB
Mod Loaders
NeoForge
File ID
6733669
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-engineering-231951:6733669"

Learn more about Curse Maven

What's new

- Add feature for the item router to filter by mod in addition to tags (BluSunrize)
- Add "fluid" as an optional element in cloche recipes (BluSunrize)
    - Crimson and warped fungi are now grown with lava
    - If not specified, the recipe will use water
- Add the item hatch, which allows pulling a single stack from an inventory (BluSunrize)
- Change extracting conveyors to have configurable stack-size instead of configurable tickrate (BluSunrize)
    - This requires existing conveyors to be adjusted again
- Change insertion logic for the storage shelf (BluSunrize)
    - Will now try to fill slots with the same item, otherwise place in slots immediately after that item
    - This should keep individual crates on the shelf more organized
    - Works for shift-clicking and automatic insertion!
- Change illager loot tables (BluSunrize)
    - Fusiliers and bulwarks now respect looting
    - Commandos no longer drop emeralds
- Fix mixer accidentally crafting a lingering awkward potion (BluSunrize)
- Fix catwalks not working properly when using a hammer (BluSunrize)
- Fix shift-click behavior in the Engineer's Crafting Table (BluSunrize)
- Fix chutes not accepting item input from the side (BluSunrize)
- Fix engineer illagers not dropping their raid banner (BluSunrize)
- Fix shelves causing crashes when accessed from unexpected sides (BluSunrize)
- Fix windows used in multiblocks being too directionally dependent (BluSunrize)
- Fix backpack antenna not (visually) disconnecting from wires (BluSunrize)
- Translations Added/Updated: zh_cn (qingfeng13579)

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