ImmersiveEngineering-1.18.1-7.1.0-145
Curse Maven Snippet
What's new
- The "Chemical Engineering" update! (BluSunrize)
- Refineries now use a catalyst, Biodiesel uses Nitrate Dust
- Add a manual entry for Nitrate and Sulfur to explain where to get them and what they are for
- Add some fake JEI recipes for filling buckets in the bottling machine (BluSunrize)
- Add a new API interface that allows pressurized fluid in- and output above normal levels (BluSunrize)
- Add fermentation recipe to turn beetroots into ethanol (BluSunrize)
- Add arc smelting recipe for raw metal blocks (BluSunrize)
- Change Electrician villager workstation to be the Circuit Table (BluSunrize)
- Update JEI handlers for Coke Oven, Blast Furnace and Alloy Smelter to have some animated doodads (BluSunrize)
- Update manual entry for fluid pipes to document that they can be dyed (BluSunrize)
- Fix Lightning Rod crashing when built (BluSunrize)
- Fix texture glitches on Refinery model (BluSunrize)
- Fix pipes and pumps transferring fluids much slower than planned, because pressurization didn't work (BluSunrize)
- Fix manual entries referring to "Engineer's Hammer" when "Engineer's Screwdriver" is the correct tool (Vapaman)
- Fix banner patterns crashing in the loom (BluSunrize)
- Fix sawmill not updating its visuals while processing (BluSunrize)
- Fix accumulator backpack not being equippable with rightclick (BluSunrize)
- Fix tooltips for tool upgrades being white instead of grey (BluSunrize)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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