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Hex Lands

Hex tile styled terrain generation
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Hex generation with the hex size setting set higher to produce much larger tiles.

Hex generation with the hex size setting set higher to produce much larger tiles.

Example with configs set to outline all hexes and add additional noise variation to each hex. This means that same biomes will be more varied in height and not connect.

Example with configs set to outline all hexes and add additional noise variation to each hex. This means that same biomes will be more varied in height and not connect.

The border block can be changed in the configs. Here we use an obsidian block with the option to generate the borders down to bedrock turned on.

The border block can be changed in the configs. Here we use an obsidian block with the option to generate the borders down to bedrock turned on.

View of biome generation from journey maps with traverse installed.

View of biome generation from journey maps with traverse installed.

Here's an example of all hexes being the same height (other than oceans). Configs used:
I:biomeHeightAdjustment=0
I:hexSize=54
I:terrainBaseline=62
I:terrainHeight=44

Here's an example of all hexes being the same height (other than oceans). Configs used: I:biomeHeightAdjustment=0 I:hexSize=54 I:terrainBaseline=62 I:terrainHeight=44

BoP Hex Land world type with Biomes O' Plenty installed

BoP Hex Land world type with Biomes O' Plenty installed

Typical example of hex land generation

Typical example of hex land generation

Description

Updated for 1.16.5 by AlcatrazEscapee

HexLands II

  

 

 

 

 

     This mod changed standard world generation into a hex based tiles, similar to a board game. Each hex will contain one biome, and hexes with the same biome will connect together. Config options allow for adjustments of hex size, terrain height, changing block that outlines hexes, and more. Hex worlds are created by selecting "World Type: Hex Lands" when creating a new world. Other than changing height and shape of biome, other feature should generate normally (villages, caves, ravines, lakes, etc). This mod should also work with extra mod biomes like Traverse and Defiled Lands.

  

 

 

Frequently Asked Questions

 

Does this work with modded biomes or other mods world gen?

Yes

 

Can it work with Biomes O' Plenty?

Yes, select BoP Hex Lands as the world type with Biomes O' Plenty installed.

 

Can you change or delete the rim block? 

Yes, change the config option S:rimBlock=minecraft:stonebrick to your desired block or set it to S:rimBlock=minecraft:air for no rim block

 

Can the borders extend down to bedrock?

Yes, set B:borderToBedrock=true

 

Can this work on just a server?

Yes, set the level-type in the server.properties to either hexlands or bophex for regular or biomes o' plenty worlds 

 

Does this change the nether or end?

Not currently, no  The end is not changed. As of version 1.5 nether hexes can be enabled in the config file by setting B:useNetherHexGen=true. This is compatible only with BoP nether biomes. 

 

Does this affect ore generation?

No

 

Anyone trading wood for my sheep?

No, no one wants your sheep James

The Hex Lands Team

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