
Nether Hex Gen with BoP Biomes

Hex generation with the hex size setting set higher to produce much larger tiles.

Example with configs set to outline all hexes and add additional noise variation to each hex. This means that same biomes will be more varied in height and not connect.

The border block can be changed in the configs. Here we use an obsidian block with the option to generate the borders down to bedrock turned on.

View of biome generation from journey maps with traverse installed.

Here's an example of all hexes being the same height (other than oceans). Configs used: I:biomeHeightAdjustment=0 I:hexSize=54 I:terrainBaseline=62 I:terrainHeight=44

BoP Hex Land world type with Biomes O' Plenty installed

Typical example of hex land generation

