Players and mobs have a chance to break a torch when walking through it. Can be avoided by sneaking.
Makes returning to caves or the wilderness over again more dangerous, as wandering hostile mobs or bats can take out your light sources.
Encourages using other more stable and valuable sources of light in your homes and buildings, or hiding torches in various ways.
If you link to this page and let me know somehow (comment or twitter), you can use this in a modpack.
In Minecraft 1.14
Block tag for breakable things. default is torch. can be anything you can walk into.
Entity list to lock out which entities will not break such as player
Data examples
#settings
[fragiletorches]
[fragiletorches.entities]
[fragiletorches.entities.gentle]
#List of 'gentle' entities that will never knock over any tagged torch
list = ["minecraft:bat", "minecraft:boat", "minecraft:cat", "minecraft:ender_pearl", "minecraft:egg", "minecraft:horse", "minecraft:item", "minecraft:donkey", "minecraft:experience_orb", "minecraft:minecart", "minecraft:player", "minecraft:villager", "minecraft:wolf"]
* Data Tag file path
You see which blocks have the tag in F3 on the right side
*
/data/fragiletorches/tags/blocks/fragile.json
{
"replace": false,
"values": [
"minecraft:torch",
"ceilingtorch:torch",
"tconstruct:stone_torch",
"minecraft:sugar_cane"
]
}