fornax-0.3.0+mc26.2.jar
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What's new
- feat: add Always mode for frame generation, fix Metal HUD toggle (3803835)
- fix: four stale/misattributed doc comments and a diagnostic misattribution (05fc6ec)
- fix: shadow texel-snap runs its absolute-position transform in double (57dc347)
- fix: cross-queue wait-stage matching misses .history readers and a hardcoded stage (46a5209)
- docs: comments state the current reason, never the incident history (2192497)
- chore: strip narrative/incident-history language from code comments (fa38c28)
- fix: PackReload's resource-reload future is missing its exceptionally handler (b01e075)
- fix: check fence-wait results, guard storage-buffer bind, add COPY wait-stage (b9111b2)
- fix: defer atlas rebuild past real render-loop submits, close remaining VRAM/thread gaps (9afee18)
- fix: hoist-and-free GPU builders, MetalFX device-loss handling, sidecar VRAM budget (bf1ce8d)
- fix: catch per-frame resolve failures in COPY/MIPCHAIN dispatch (bbf6aa1)
- fix: NoiseTexture assigns texture/view atomically (698c44a)
- fix: honest overflow-page VRAM accounting, real device VRAM query (68324db)
- fix: deactivate frame generation on pack teardown (b03c53f)
- fix: roll GraphRunner back to inactive on a failed pack switch (db90cea)
- fix: recognize FULLSCREEN/PARTICLES readers of surfaceFluidClipmap and waterActors (1a777cb)
- fix: free partially-created Vulkan handles on compute pipeline build failure (144f66e)
- fix: persist sunPathRotation changes on settings save (46dcc12)
- Create FUNDING.yml (e0509e6)
Full Changelog: https://github.com/Icehunter/fornax/compare/v0.2.0...v0.3.0
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