Ever wanted to make carrots heal you more? Think potatoes shouldn't be as OP as they are now? Want people to eat more rotten flesh? Or are you a modpack maker who wants to better control the food values in the game?
Welcome to Food Editor - SA edition. The edition really doesn't matter... anyhoo, this mod basically allows you to edit food values for a given instance of MC. Did I mention that it can also load up server values too? If a server runs this mod, and players don't want to download a config file... et al, the server will sync the values on login.
Now how does this all work? The edits are saved into a file named: food.json . In this file, you can add and remove different settings, customizing the total edibility of any MC food. If you don't want to sit and edit JSON files, don't fret, we've added in a command, just for you!
/sa [food] [hunger_value] [saturation_value]
That'll allow you to change hunger values in game. Do note that you must be OP'ed in order to run the command. Also note that you can't remove an item once it's on the "edited" list, only reset it back to it's original value via the command. That's about it, just a mod to edit your food values
1.16.5
Please don't discontinue this mod! its amazing and i'm using it! keep it up!
It removes food potion effects...
AppleSkin don't work with this mod :/
In reply to Forge_User_95505219:
Nothing I can do to fix it, AppleSkin has no API
Please mark this as 1.12.2 compatible
In reply to InsaneGames_:
he did
Is it possible to make ANY food always edible? I'm thinking of making all foods (including Harvestcraft food) always able to be eaten like a golden apple or chorus fruit. If it's not possible with JSON, would it be possible to create a mod that can do that?
Is there a way to edit the values of foods that share the same name but have different metadata(?) values? (i.e.) golden_apple:0 vs golden_apple:1. Tried using the colon to differentiate the names, but it didn't seem to work.
In reply to xh2magnus:
For some reason, using this mod makes all of the food in my pack have lower food value numbers.
Does this work with food added by mods?
In reply to ayyyyyyylmoa:
In reply to dmf444:
In reply to ayyyyyyylmoa:
In reply to dmf444:
In reply to ayyyyyyylmoa:
Nevermind, figured it out. It doesnt change the visible value on the food, but changes how much the food gives when eaten.
In reply to Neb2566:
I like what I'm reading, but I do have to ask one thing. Can you add potion effects to the food, and customize how long the effect will last? I ask because I have a mod pack idea, and I want to add negative potion effects to some of the foods.