FlashFyre's Enchantments

Mods
45,614 Downloads Last Updated: Sep 27, 2020 Game Version: 1.15.2

Haven't really noticed many balanced enchantment mods updated to the newest versions of Minecraft, so I thought I'd make my own. See an enchantment you don't like? Added by another enchantments mod? No problem! Disable it in the config. This is a Forge mod by the way.

Weapon Enchantments


Bloodlust
Type: Axe
Maximum Level: 2
Applies a 4 or 6 second (level 1 or level 2) strength buff to the player when an entity is killed. The strength level is incremented with any existing strength level, meaning that killing mobs consecutively while the strength is still active will increase the level. The strength buff is capped at level 3 at level 1, and 4 at level 2. 

Butchering
Type: Axe

Maximum Level: 3
Deals increased damage to animals.

Neptune's Rejuvenation
Type: Trident

Maximum Level: 2
Regenerates the durability of a trident when it is held in water or in rain.

Pillaging
Type: Crossbow
Maximum Level: 5
Deals extra damage to illagers (which doesn't include witches or ravagers). Give those pillagers a taste of their own medicine! 

Poison Aspect
Type: Sword
Maximum Level: 2
Applies poison to the target, for 5 seconds. Level 2 increases the rate of damage of the poison.
Cannot be applied with fire aspect or wither aspect. 

Sharpshooter
Type: Crossbow
Maximum Level: 3
Increases the velocity, decreases the inaccuracy and slightly increases the damage of arrows. 

Outrush
Type: Trident
Maximum Level: 5
Deals increased damage to fire mobs, and also extinguishes mobs that are on fire.

Torrent
Type: Trident
Maximum Level: 3
Increases swimming speed while the trident is held.

Vampiric
Type: Sword
Maximum Level: 2
Has a chance to heal the user 1 heart on hit, which increases with level. It will only heal if the attack cooldown is full.
The user will not be healed if the target is an undead mob.
This enchantment is a treasure enchantment and thus cannot be obtained from an enchantment table, only by generated enchanted books or librarian villagers. 

Weighted
Type: Sword + axe
Maximum Level: 2
Has a chance to inflict weakness to a target when a critical hit is dealt, which increases with level. Inflicts weakness 2 at level 2.

Wither Aspect
Type: Sword
Maximum Level: 2
Applies wither to the target, for 10 seconds. Level 2 increases the rate of damage of the wither.
Cannot be applied with fire aspect or poison aspect.
This enchantment is a treasure enchantment and thus cannot be obtained from an enchantment table, only by generated enchanted books or librarian villagers. 

 

Armour Enchantments

Obsidian Skull
Type: Helmet

Maximum Level: 4
Reduces damage when flying into walls with the Elytra.
Can be found on enchanted books in end city chests.

Searing
Type: Chestplate (+ other armour on anvil)

Maximum Level: 2
Has a chance to light mobs that hit you on fire, which increases per level, and is rolled separately for each piece of armour with this enchantment.
Searing can only be enchanted on a chestplate at an enchantment table, but can be put on other armour pieces at an anvil (this is the same as Thorns).
The duration of the fire is 2 seconds x the number of total levels of searing on the player's armour, meaning the maximum duration is 16 seconds, if the player has level 2 on every armour piece, and provided that the 1/4 chance occurs for each armour piece.
Cannot be applied with Depth Strider or Frost Walker when on boots. 

Steadfast
Type: Chestplate

Maximum Level: 3
Reduces knockback when the wearer is hit and knocks back the attacker slightly.

 

Saddle Enchantments

Saddle enchantments can currently only be found on enchanted books part of generated loot, and cannot be obtained from the enchantment table.

Quickness
Maximum Level: 3
Increases movement speed of horses.

Leaping
Maximum Level: 2
Increases jump height of horses.

Buoyancy
Maximum Level: 1
Allows horses to float in water.

 

Curses

Curse of Anchoring
Type: Boots
Causes the wearer to sink faster in water.


Remember: You can disable curses in the config file.

 

All enchantments listed here are in the latest version. Descriptions for any enchantments present in an older version that have been removed can be viewed with Enchantment Descriptions when in-game. Versions consisting of 1.3.x are for 1.15.2, 1.2.x are for 1.14.4 and anything below that is for 1.12.2.  

Chest Loot Additions

The mod also provides additional enchanted books with specific enchantments to certain vanilla structures. This can be disabled per-structure in the config file or can be disabled entirely. If you disable certain enchantments you will also need to disable any chest loot modifications in the config file. Just have a read of the config.

  • Neptune's Rejuvenation, Torrent and the vanilla enchantments Respiration, Aqua Affinity, Impaling, Riptide, Loyalty, Lure and Luck of the Sea can be found rarely on enchanted books in ocean ruins.
  • Searing, Wither Aspect, and the vanilla enchantments Flame, Fire Aspect and Fire Protection can be found rarely on enchanted books in nether fortresses.
  • Obsidian Skull enchanted books can be found in end cities.
  • Poison Aspect enchanted books can be found in jungle temples.
  • Frost Walker enchanted books can be found in igloos.
  • Pillaging and other vanilla enchantments can be found on enchanted books in pillager outposts.
  • The same goes for woodland mansions where Bloodlust enchanted books can also be found.

Some chests already had the chance to contain randomly enchanted books, so the new entries above are in addition to existing entries of enchanted books in their loot tables. 

You may not re-upload the mod to any other sites. If you would like to make a video/review of the mod please link this page, and the same goes if you'd like to put the mod in a modpack.

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