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Feathers Weaponry

This mod deducts feathers based on weapon usage, prevents actions at low feathers, and applies penalties like Weakness and Mining Fatigue.

Feathers Weaponry – Master Your Combat, Manage Your Stamina!

Feathers Weaponry introduces a comprehensive stamina system using feathers! Every action—from bow draws and weapon attacks to running, swimming, and flying—consumes feathers. Master your endurance or face severe consequences!


🆕 What's New in v1.0.2?

⚔️ Enhanced Punishment System

  • Rotator Cuff Tears: Overexertion with weapons/tools causes random damage (0.5-3 hearts) and Mining Fatigue
  • Activity-Specific Punishments: Each movement type has unique exhaustion effects:
    • 🏊 Swimmer's Shoulder: Mining Fatigue II, Slowness I, Hunger II
    • 🏃 Runner's Fatigue: Slowness II, Weakness I, Hunger III (most exhausting!)
    • ✈️ Pilot's Strain: Downward Levitation, Nausea
    • 🚶 Walker's Cramp: Slowness I, Hunger I

🎯 Learning Curve System

  • Get better with practice! Feather costs decrease as you gain experience
  • Uses Minecraft's built-in statistics (walking, running, swimming, combat, etc.)
  • 90% cost reduction after mastering an activity (100,000 stat value)
  • Fully configurable learning rates and minimum costs

🏹 Velocity Reduction System

  • Arrows/tridents still fire when low on feathers, but with reduced velocity and damage
  • Crossbow smart charging: Fully charged crossbows fire normally; interrupted charges reset
  • 30% velocity by default = weaker but usable emergency shots
  • More realistic than complete blocking!

✈️ Dynamic Flying Costs

  • Base flying cost increased from 0.1 to 0.75 feathers/second
  • Maneuverability system: Sharp turns and complex maneuvers cost up to 2x more!
  • Straight flight = normal cost, aerial acrobatics = expensive
  • Rewards skilled, efficient pilots

🏃 Movement System Overhaul

  • Swimming: 0.5 feathers/second (high cost)
  • Running/Sprinting: 0.75 feathers/second (increased from 0.2)
  • Flying: 0.75 feathers/second base (increased from 0.1)
  • Walking: 0.05 feathers/second (minimal)
  • Sneaking: Free!

🛡️ Shield Enhancements

  • Two cost modes: Overtime (per 2 seconds) AND damage-based (per hit blocked)
  • Both modes can run simultaneously
  • Configurable costs for each mode

⚙️ Core Features

🎯 Combat System

  • Bow/Crossbow/Trident: Consume feathers while drawing (configurable threshold)
  • Weapons: Swords and axes cost feathers on successful hits
  • Low air penalty: 2x feather cost when underwater with low air
  • Learning curve: Become more efficient with practice

🏃 Movement Costs

  • Every movement type drains feathers at different rates
  • Exhaustion punishments trigger after prolonged activity with low feathers
  • Hunger effects added to physical activities (swimming, running, walking)

🛡️ Item Restrictions

  • Right-click items (bow, shield, etc.) require minimum feathers
  • Left-click items (weapons, tools) require minimum feathers
  • Velocity reduction: Projectiles fly slower instead of being blocked (optional)

📈 Progression System

  • Learning Curve: Costs decrease as you gain experience
  • Track progress via Minecraft statistics
  • Configurable learning rates and minimum costs
  • Rewards long-term play and specialization

🔧 Fully Configurable!

Default Config: feathersweaponry-common.toml

**Punishment System**
• `rotatorCuffEnabled` - Enable/disable Rotator Cuff Tears
• `rotatorCuffMinDamage` / `rotatorCuffMaxDamage` - Damage range
• `rotatorCuffHardModeOnly` - Only on Hard/Hardcore difficulty

**Activity Punishments**
• `activityPunishmentsEnabled` - Enable/disable all activity punishments
• `activityPunishmentsHardModeOnly` - Restrict to Hard/Hardcore
• Individual damage configs for each punishment type

**Learning Curve**
• `learningCurveEnabled` - Enable progressive cost reduction
• `learningCurveMinMultiplier` - Minimum cost after full training (default: 0.1 = 10%)
• `learningCurveMaxStat` - Stat value for full training (default: 100,000)
• `learningCurveRate` - Learning speed multiplier

**Velocity Reduction**
• `velocityReductionEnabled` - Allow weak shots instead of blocking
• `lowFeatherVelocityMultiplier` - Velocity when low feathers (default: 0.3 = 30%)
• `crossbowResetOnFail` - Reset crossbow if feathers run out while charging

**Flying Maneuverability**
• `flyingManeuverabilityEnabled` - Dynamic costs based on turning
• `flyingManeuverabilityMultiplier` - Cost multiplier for maneuvering (default: 2.0x)
• `flyingManeuverabilityThreshold` - Angle threshold for detection (default: 0.3 radians)

**Movement Costs**
• `movementCostsEnabled` - Enable/disable movement feather costs
• `swimmingCostPerSecond` - Swimming cost (default: 0.5)
• `runningCostPerSecond` - Running cost (default: 0.75)
• `flyingCostPerSecond` - Flying base cost (default: 0.75)
• `walkingCostPerSecond` - Walking cost (default: 0.05)

**Shield Costs**
• `shieldOvertimeEnabled` - Feathers per 2 seconds while blocking
• `shieldOvertimeCost` - Cost amount (default: 0.5)
• `shieldDamageEnabled` - Feathers per hit blocked
• `shieldDamageCost` - Cost amount (default: 1.0)

**Item Restrictions**
• `rightClickMinFeathers` - Minimum for bows, shields, etc. (default: 1)
• `leftClickMinFeathers` - Minimum for weapons, tools (default: 0.5)
• `cancelAnimations` - Cancel animations when insufficient feathers

**Combat Settings**
• `drawTimeThreshold` - Ticks before feather deduction on bows (default: 15)
• `bubbleThreshold` - Low air threshold for 2x penalty (default: 4)
• `validBowItems` - List of items that consume feathers when drawn
• `validWeaponItems` - List of weapons that consume feathers on hit

🎮 Gameplay Balance

Early Game

  • High feather costs force careful resource management
  • Learn to balance combat and movement
  • Punishments teach consequences of overexertion

Mid Game

  • Learning curve kicks in, costs start decreasing
  • Specialized activities become more efficient
  • Strategic planning becomes important

Late Game

  • Mastered activities cost only 10% of original
  • Efficient players can sustain longer
  • Still challenging but more forgiving

📊 Compatibility

🔗 Requires: Feathers by ElenaiDev
Compatible with: Actions Of Stamina
🔥 Supports all modded weapons & bows!
⚙️ Minecraft: 1.20.1 🔨 Forge: 47.4.0


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Credits:

+ Scene: Made by Sylsatra. 

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+ Rope: by https://sketchfab.com/xenosmashgames

+ Steve: free BlenderKit model

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