Feathers Weaponry – Master Your Combat, Manage Your Stamina!
Feathers Weaponry introduces a comprehensive stamina system using feathers! Every action—from bow draws and weapon attacks to running, swimming, and flying—consumes feathers. Master your endurance or face severe consequences!
🆕 What's New in v1.0.2?
⚔️ Enhanced Punishment System
Rotator Cuff Tears: Overexertion with weapons/tools causes random damage (0.5-3 hearts) and Mining Fatigue
Activity-Specific Punishments: Each movement type has unique exhaustion effects:
🏊 Swimmer's Shoulder: Mining Fatigue II, Slowness I, Hunger II
🏃 Runner's Fatigue: Slowness II, Weakness I, Hunger III (most exhausting!)
✈️ Pilot's Strain: Downward Levitation, Nausea
🚶 Walker's Cramp: Slowness I, Hunger I
🎯 Learning Curve System
Get better with practice! Feather costs decrease as you gain experience
Velocity reduction: Projectiles fly slower instead of being blocked (optional)
📈 Progression System
Learning Curve: Costs decrease as you gain experience
Track progress via Minecraft statistics
Configurable learning rates and minimum costs
Rewards long-term play and specialization
🔧 Fully Configurable!
Default Config:feathersweaponry-common.toml
**Punishment System**
• `rotatorCuffEnabled` - Enable/disable Rotator Cuff Tears
• `rotatorCuffMinDamage` / `rotatorCuffMaxDamage` - Damage range
• `rotatorCuffHardModeOnly` - Only on Hard/Hardcore difficulty
**Activity Punishments**
• `activityPunishmentsEnabled` - Enable/disable all activity punishments
• `activityPunishmentsHardModeOnly` - Restrict to Hard/Hardcore
• Individual damage configs for each punishment type
**Learning Curve**
• `learningCurveEnabled` - Enable progressive cost reduction
• `learningCurveMinMultiplier` - Minimum cost after full training (default: 0.1 = 10%)
• `learningCurveMaxStat` - Stat value for full training (default: 100,000)
• `learningCurveRate` - Learning speed multiplier
**Velocity Reduction**
• `velocityReductionEnabled` - Allow weak shots instead of blocking
• `lowFeatherVelocityMultiplier` - Velocity when low feathers (default: 0.3 = 30%)
• `crossbowResetOnFail` - Reset crossbow if feathers run out while charging
**Flying Maneuverability**
• `flyingManeuverabilityEnabled` - Dynamic costs based on turning
• `flyingManeuverabilityMultiplier` - Cost multiplier for maneuvering (default: 2.0x)
• `flyingManeuverabilityThreshold` - Angle threshold for detection (default: 0.3 radians)
**Shield Costs**
• `shieldOvertimeEnabled` - Feathers per 2 seconds while blocking
• `shieldOvertimeCost` - Cost amount (default: 0.5)
• `shieldDamageEnabled` - Feathers per hit blocked
• `shieldDamageCost` - Cost amount (default: 1.0)
**Item Restrictions**
• `rightClickMinFeathers` - Minimum for bows, shields, etc. (default: 1)
• `leftClickMinFeathers` - Minimum for weapons, tools (default: 0.5)
• `cancelAnimations` - Cancel animations when insufficient feathers
**Combat Settings**
• `drawTimeThreshold` - Ticks before feather deduction on bows (default: 15)
• `bubbleThreshold` - Low air threshold for 2x penalty (default: 4)
• `validBowItems` - List of items that consume feathers when drawn
• `validWeaponItems` - List of weapons that consume feathers on hit
🎮 Gameplay Balance
Early Game
High feather costs force careful resource management
This mod makes selected mobs flee from configurable blocks and items. Customize which entities are affected, what they fear, and optimize performance with cooldowns, proximity checks, and fire-related settings for better efficiency.
A JourneyMap add-on for battle-royale‑style servers (with shading, guidance lines, and click-to-share markers) and provides /jwbwp commands to automate waypoint creation as well as billboard.
This mod makes selected mobs flee from configurable blocks and items. Customize which entities are affected, what they fear, and optimize performance with cooldowns, proximity checks, and fire-related settings for better efficiency.
A JourneyMap add-on for battle-royale‑style servers (with shading, guidance lines, and click-to-share markers) and provides /jwbwp commands to automate waypoint creation as well as billboard.