Description
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▲APEX
CORE FORMERLY
Attract to Sound:
Team Management MINECRAFT 1.20.1
FORGE 47.4.0+
Mandatory:
Attract to Sound Quantified API Pillager's Gun Optional:
Batteryshield PlayerAnimator PlayerRevive ETF & EMF PingWheel MobPlayerAnimator |
ADVANCED TEAM AI IN MINECRAFT
VIA Q-LEARNING. Apex Core is a Minecraft combat AI project focused on tactical squads, Q-learning, training arenas, and competitive FPS-style encounters.
P.S. The skills used in the video ARE NOT available in this mod.
The video is old, so the combat may not seem impressive, but trust me, it is crazy with enough training and a fine-tuned config.
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01 / ORIGIN
TEAM MANAGEMENT CHANGE ITS NAME
Apex Core started as a supplementary mod for Attract to Sound. The original goal was simple: assign teams, give them roles, and make minecraft mobs smarter! After collaborating with Mufish, the project moved toward a different problem: CAN AI SQUADS FIGHT MORE LIKE HUMAN PLAYERS IN FPS GAMES?
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▶ COMBAT FOOTAGE
SEE IT IN ACTION
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| 02 / TRAINING THE LEARNING
LOOP Pre-Training:
Please build more structures to improve the quality of learning. Use PlayerDemo to teach them how to deal with each scenario first!
The hyperparameters are adjustable in the config!
Post-Training:
Then train them in the real world!
Remember to export and save the snapshot!
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TRAINING WORKFLOW
TRAIN → EVALUATE → SAVE → CHALLENGE → REPEAT
All commands in the training loop start with /tmtrain. For export/import, use /cortex. The files are at config\team_management\brains |
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TACTICAL CORTEX
TMPLAYBOOK STUDIO
Where you teach the team how to deal with detailed scenarios. |
TACTICAL CORTEX
Q-LEARNING DASHBOARD
Monitor the Q-learning results
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⚔ DIRECT CONTROL
SQUAD DIRECTIVES
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🛰 TACTICAL SPACE
Google Map
/apexcore navmap /apexcore navregions
Use these commands and select a large region for them to learn the terrain for better decision-making. |






