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Apex Core: Formerly Team Management

Apex Core is a Minecraft combat AI project focused on tactical squads, Q-learning, training arenas, and competitive FPS-style encounters.  
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video thumbnail
video thumbnail

Description

   
▲APEX
 CORE    
 
        FORMERLY    
        Attract to Sound:
        Team Management    
   
 
MINECRAFT          1.20.1    

   
FORGE                   47.4.0+    

   
Mandatory:

     Attract to Sound                   Quantified API                       Pillager's Gun 

Optional:

     Batteryshield                         PlayerAnimator                     PlayerRevive                         ETF & EMF                             PingWheel                              MobPlayerAnimator
     Slide!
     Hyperslide

   
ADVANCED TEAM AI IN MINECRAFT
       VIA Q-LEARNING.            
         
 Apex Core is a Minecraft combat AI project focused on tactical squads, Q-learning, training arenas, and competitive FPS-style encounters.                       
       
 
P.S. The skills used in the video ARE NOT available in this mod.
The video is old, so the combat may not seem impressive, but trust me, it is crazy with enough training and a fine-tuned config.
   
        01 / ORIGIN    
   
TEAM MANAGEMENT CHANGE ITS NAME    
   

      Apex Core started as a supplementary mod for Attract to Sound.    

   

The original goal was simple: assign teams, give them roles, and make minecraft mobs smarter!

   

After collaborating with Mufish, the project moved toward a different problem:   

CAN AI SQUADS FIGHT MORE LIKE HUMAN PLAYERS IN FPS GAMES?    
   

 

   
        ▶ COMBAT FOOTAGE    
   
        SEE IT IN ACTION                 

APEX Combat                           Showcase 1

 

 

[OC]APEX Combat Showcase in Minecraft
by u/Lonely_Run2204 in apexlegends

APEX Combat                           Showcase 2

 

 

[OC]An experimental attempt to implement Apex Legends gameplay within Minecraft
by u/Lonely_Run2204 in apexlegends
 
           02 / TRAINING    
   
THE  LEARNING
         LOOP      
 Pre-Training:

   Please build more structures to improve the quality of learning.

 
    Use PlayerDemo to teach them how to deal with each scenario first!
 
     The hyperparameters are adjustable in the config!
 
Post-Training:
 
      Then train them in the real world!
 
      Remember to export and save the snapshot!
   
        TRAINING WORKFLOW    
   
        TRAIN → EVALUATE → SAVE → CHALLENGE → REPEAT    

   

All commands in the training loop start with /tmtrain.

For export/import, use /cortex. The files are at config\team_management\brains     

   
        TACTICAL CORTEX    
   
  TMPLAYBOOK                               STUDIO   

Where you teach the team how to deal with detailed scenarios.
Use /tmplaybook studio and access the URL.                                         

   
        TACTICAL CORTEX    
   
  Q-LEARNING                  DASHBOARD  

 

Monitor the Q-learning results
Use /qlearning start and access the URL. 

 

   

   
        ⚔ DIRECT CONTROL    
   
        SQUAD DIRECTIVES    
                                                               
B Onslaught Charge to slay
R Retreat Literally run away
J Ambush Hold for ambush
L Lookout Send an Edge to scout
G Suppression Pressure a location
M March Move as a squad
P Pincer Attack from multiple flanks
Mobs will auto-issue or request these directives; make sure to follow them if possible.
   
        🛰 TACTICAL SPACE    
   
     Google Map   
 
/apexcore navmap  /apexcore navregions    

Use these commands and select a large region for them to learn the terrain for better decision-making.  

The Apex Core: Formerly Team Management Team

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