Extra Bit Manipulation

Mods
6,702,642 Downloads Last Updated: Oct 20, 2018 Game Version: 1.12.2

Rotate

Rotate chiseled blocks.

Mirror

Mirror chiseled blocks.

Translate

Translate chiseled blocks.

Invert

Invert chiseled blocks.

Before Local Spherical Bit Removal

Remove spherical areas if bits from clicked chiseled/chiselable blocks.

After Local Spherical Bit Removal

Remove spherical areas of bits from clicked chiseled/chiselable blocks.

Jungle Temple Eye

An eye made with Sculpting Wires and Spades by removing/adding spherical areas of bits in global mode.

Outside Spherical Chamber

A spherical chamber made with a Sculpting Wires by removing a spherical area of bits in global mode.

Inside Spherical Chamber

A spherical chamber made with a Sculpting Wires by removing a spherical area of bits in global mode.

Ellipsoid

Ellipsoid created with drawn mode. Local/global mode shape is a ellipse.

Elliptic Cylinder

Elliptic cylinder created with drawn mode. Local/global mode shape is a circular cylinder.

Elliptic Cone

Elliptic cone created with drawn mode. Local/global mode shape is a circular cone.

Cuboid

Cuboid created with drawn mode. Local/global mode shape is a cube.

Rectangular Pyramid

Rectangular pyramid created with drawn mode. Local/global mode shape is a square pyramid.

Village

A village that was read, chunk by chunk (24 chunks in total), with the Modeling Tool to make a model of it.

Village Model

Model of a village made with the Modeling Tool by reading the village chunk by chunk (24 chunks in total).

Bit Mapping GUI

GUI for manually mapping states and blocks to bits for use in the Modeling Tool.

Bit Tool Settings Menu

Holding the Chisels & Bits radial menu key (default is Left Alt, i.e. 'LMENU') with a tool in-hand will open a menu GUI for changing all tool settings. This is an alternate means of changing settings from the key/mouse combinations.

Offset Shape

The sculpting shapes of spades can be offset for placement.

Chiseled Armor

Chiseled Armor pieces render chiseled blocks (and any items) as their moving parts.

Step 1 - Bodypart Template Creation

Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing).

Step 2 - Block Collection

After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks.

Chiseled Armor GUI

All data of all currently worn armor pieces can be viewed and modified in the GUI. There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it. Open with G for normal and SHIFT + G for vanity.

Chiseled Armor Default Model

This is the default model rendered for Chiseled Armor when it has not been set to render any items for any of its moving parts.

Chiseled Armor Eyes

Example where chiseled blocks of flowing water/lava are rendered at a very small scale to give the player animated eyes.

Chiseled Armor Tree Small

Example where a tree and some grass below it are rendered at small scale as a hat.

Chiseled Armor Tree Large

Example where a tree of gold/diamond in a large wooden box is rendered at 1:2 scale as a hat.

Chiseled Armor Helmet

Example of a 1:1 scale brick helmet with gold horns.

Chiseled Armor Head

Example where a collection of blocks are rendered at 1:2 scale as the player's head.

Chiseled Armor Textured Body

Example where chiseled wool blocks are rendered at 1:1, such that they effectively re-texture the player.

Chiseled Armor Vanity Slots GUI

Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access.

Chiseled Armor Peg Leg

Example of a Chiseled Armor moving part preventing a moving part of the player model from rendering.