- Allowed the moving parts of Chiseled Armor pieces to prevent the moving parts and overlays of the player model from rendering (as specified in the Chiseled Armor GUI). Closes #28
- Added config for disabling the throwing of bits. Addresses comment #91
- Fixed Bit Mapping GUI tab rendering bug.
- Fixed another potential key binding crash on startup. Fixes #31
An example where the leg of a Chiseled Armor piece is preventing the player model's leg from rendering:
- Fixed longstanding bug with Bit Wrench overlay rendering and bit stack spawning.
- Added additional sets of vanity armor slots. Closes #23
- Allowed vanity slots to be accessed via the replaceitem command. Addresses comment #16
- Added iron chiseled armor. Closes #20
- Added chiseled armor rendering for Evokers and Illusion Illagers.
- Allowed chiseled armor worn in vanity slots to be visible to other players. Fixes #19, #20, #22
- Added compatibility with More Player Models. Fixes #18, #19, #21, #24
- Added compatibility with Custom NPCs. Fixes #17
- Fixed potential key binding crash on startup. Fixes #16
- Fixed default chiseled armor model arm positioning on zombies.
- Prevented crashing that occurs when a mod (like Extra Utilities) checks key binding activity before MC's player instance is initialized.
- Fixed body part template area rendering bug.
- Allowed Chiseled Armor to work with Galacticraft (should it ever be released for 1.12).
- Added Chiseled Armor vanity slots to the player's inventory.
- Added the ability to throw bits from Bit Bags (default: press R).
Chiseled Armor Vanity Slots:
Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access these slots:
- Fixed bug where changes to MC's window dimensions can cause armor items to render outside their slots.
- Fixed bug where some quads of Chiseled Armor stack models render with incorrect tint colors (Ex: grass blocks).
- Prevented block collection if a bodypart template reference area has not yet been set.
- Added Chiseled Armor pieces that render chiseled blocks (and any items) as their moving parts.
- Fixed unsafe means of getting a Bit Tool's set/filter bit state name (fixes #14).
- Fixed bug where the disabling of Bit Wrench overlay rendering also disabled other rendering.
- Fixed longstanding bug with scaling objects in GUIs.
In addition to this page, information on Chiseled Armor can be obtained in-game by the following means:
- Holding the control key while hovering the cursor over a Chiseled Armor itemstack will display usage information.
- JEI will give basic information on how to import copies of blocks in-world into armor pieces.
- Pressing the question mark button in the top right of the Chiseled Armor GUI will enter help mode, where all relevant objects will render detailed help text when hovering the cursor over them. (this is a particularly useful and expansive source of information about Chiseled Armor).
Step 1 - Bodypart Template Creation
Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing):
Step 2 - Block Collection
After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks:
Chiseled Armor GUI
All data of all currently worn armor pieces can be viewed and modified in the GUI that opens by pressing its keybind - default is G. There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it:
- Ported to Minecraft 1.12 (for Chisels & Bits v14+)