File Details
ExtraBitManipulation-1.11.2-3.1.1.jar
- R
- Aug 14, 2017
- 3.54 MB
- 2.4K
- 1.11.2+1
File Name
ExtraBitManipulation-1.11.2-3.1.1.jar
Supported Versions
- 1.11.2
- 1.11
v3.1.1
Patches
- Fixed bug where changes to MC's window dimensions can cause armor items to render outside their slots.
- Fixed bug where some quads of Chiseled Armor stack models render with incorrect tint colors (Ex: grass blocks).
- Prevented block collection if a bodypart template reference area has not yet been set.
v3.1.0
Changes
- Added Chiseled Armor pieces that render chiseled blocks (and any items) as their moving parts.
Patches
- Fixed unsafe means of getting a Bit Tool's set/filter bit state name (fixes #14).
- Fixed bug where the disabling of Bit Wrench overlay rendering also disabled other rendering.
- Fixed longstanding bug with scaling objects in GUIs.
In addition to this page, information on Chiseled Armor can be obtained in-game by the following means:
- Holding the control key while hovering the cursor over a Chiseled Armor itemstack will display usage information.
- JEI will give basic information on how to import copies of blocks in-world into armor pieces.
- Pressing the question mark button in the top right of the Chiseled Armor GUI will enter help mode, where all relevant objects will render detailed help text when hovering the cursor over them. (this is a particularly useful and expansive source of information about Chiseled Armor).
Step 1 - Bodypart Template Creation
Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing):
Step 2 - Block Collection
After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks:
Chiseled Armor GUI
All data of all currently worn armor pieces can be viewed and modified in the GUI that opens by pressing its keybind - default is G. There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it:
v3.0.6
Patches
- Included JEI's Translator and CycleTimer classes in EBM, rather than directly referencing them. All credit to mezz.
v3.0.5
Patches
- Fixed bug where offset shapes could not be placed in local mode.
- Fixed bug where rectangular pyramids could not be drawn when facing in a negative axial direction.
v3.0.4
Patches
- Updated Forge and JEI references to fix broken JEI integration.
v3.0.3
Patches
- Fixed screen flickering in the Bit Tool settings menu GUI.
- Fixed mistakenly released invalid builds (v3.0.1 & v3.0.2)
v3.0.0
Changes
- Restricted minim Chisels & Bits version to 13.9
- Added sculpting shape placement offset mode for spades.
- Added JEI info pages for sculpting and modeling, and description pages for bit tools, throwing bits, and editing chisel designs.
- Added ability to throw bits like snowballs:
- They can also be deployed from vanilla dispensers.
- Upon block collision, they place in the world, if possible. If not possible (or if thrown at entities) they drop as items.
- If not disabled via config, bits with a martial of lava ignite blocks/entities and bit with a martial of water extinguish them.
- The damage amount, entity burn time (for lava bits), velocity, and inaccuracy of thrown bits are also configurable.
Patches
- C&B API bug fixes; When sculpting or wrenching blocks:
- Client-server desync no longer occurs.
- There is no longer a prominent flash of transparency as blocks convert to chiseled blocks.
- There is no longer a potential for all blocks to become transparent until the client is restarted.
- Fixed bug where pressing the C&B radial menu key would crash if bound to non-standard key.
- Fixed potential for NPE when finding random points in blocks to spawn bits in.
- Fixed bounding box rendering bug with wires in local mode.
- Removed framerate-dependence of Bit Wrench overlay mirror/rotation/translation periods by using a stopwatch and setting their configs to milliseconds per cycle, rather than frames per cycle.
- Replaced use of GL stencil buffer with GL scissors in the bit mapping GUI.
- Remedied situation where other mods register diamond nuggets with the ore dictionary but don't add easily obtainable recipes for them (accomplished by registering with the ore dictionary and adding the recipes of 9 nuggets to a diamond and vice versa regardless of whether other mods do so), but added configs for disabling all three (defaults set to false).
v2.1.0
Changes
- Ported to Minecraft 1.11 (for Chisels & Bits v13.6+)

