Enchanting Refined
Your enchantments. Your choice.
A familiar enchanting table with more control: choose your enchantment and its level, read the effect before spending anything, and pay fixed experience and lapis costs. Add 30 new enchantments for combat, exploration and farming, and store your own experience in throwable bottles.
Minecraft Java 1.20.1 · Forge · English & German
Choose exactly what you want
Place your tool, weapon, armor or book into a vanilla enchanting table. Browse the compatible enchantments, choose a level with the + and − buttons, and see the full price before you click Enchant. Bookshelves still matter: build up to 15 shelves to unlock higher levels.
Normal maximum levels and equipment restrictions remain in place. Upgrade an existing enchantment by paying only the price difference. Your item name, durability and existing compatible enchantments are preserved.

The diamond pickaxe menu: select Efficiency V, see 17 levels and 17 lapis, and read the effect before enchanting.
Understand every effect and conflict
Wondering what a new enchantment does? Its description is always shown below the selection. If a choice is incompatible, the menu names the enchantment already on your item that prevents it.

Here, Bow Tension III cannot be applied because the bow already has Power V.
Save your experience for later
Insert empty glass bottles into the same table to open the experience-storage menu. Choose 1, 8, 16, 32 or Maximum and fill up to a stack of 64 at once, limited by your XP, materials and output space.
Each Stored Experience Bottle uses 10 of your own experience points + 1 lapis lazuli + 1 glass bottle. Filled bottles appear in their own output slot. Throw one later to release exactly 10 experience points as collectible orbs.

Choose your bottle quantity before filling. These costs use XP points, not whole levels.
Released XP follows normal Minecraft rules, including Mending and collection by other players. Each table remembers its lapis supply and filled-bottle output after closing the menu or restarting the world. These supplies are shared by players using that table; breaking it drops the stored contents.
Fixed costs. Familiar progression.
Enchanting costs experience levels; bottling costs individual experience points. Example prices for direct enchanting:
- Efficiency V: 17 levels + 17 lapis
- Fortune III: 16 levels + 16 lapis
- Unbreaking III: 11 levels + 11 lapis
- Silk Touch I: 14 levels + 14 lapis
Upgrading Efficiency III to V costs only 6 levels + 6 lapis. Gradual upgrades cost the same total as buying the final level directly. Vanilla treasure enchantments and curses are not unlocked by the table.
All 30 new enchantments

Find new ways to use familiar equipment. The list below gives every added enchantment, its equipment, maximum level and effect. These same effect descriptions are available in the enchanting menu.
Melee weapons
- Cleaving — Axe · Max level 3
Adds 10% of the target's armor value as damage per level, capped at +4. Incompatible with other damage enchantments. - Hunter's Blessing — Sword, axe · Max level 3
Adds 1.5 damage per level against peaceful mobs, except angry neutral animals. Incompatible with other damage enchantments. - Illager Bane — Sword · Max level 3
Adds 2.5 damage per level against pillagers, vindicators and evokers. Incompatible with other damage enchantments. - Mercy Strike — Sword · Max level 3
Deals 20% more damage per level against targets at 25% health or less. Incompatible with other damage enchantments. - Banishment — Sword · Max level 2
Hits push phantoms and vexes farther away with each level. Other mobs are unaffected. - Battle Calm — Sword · Max level 1
A kill advances natural healing. Requires at least 18 food points; triggers at most once every 5 seconds.
Bows and crossbows
- Light Draw — Bow · Max level 3
Reduces movement slowdown while drawing a bow. Each level retains an additional 15% of normal movement speed. - Bow Tension — Bow · Max level 3
The bow draws 20% faster per level. Incompatible with Power. - Marking — Bow, crossbow · Max level 2
Hit enemies glow for 2 seconds per level. Works with bows, crossbows and crossbow fireworks. - Water Shot — Crossbow · Max level 3
Crossbow arrows retain more speed underwater with each level. Does not affect firework rockets. - Salvage — Crossbow · Max level 2
Missed crossbow rockets have a 15% recovery chance per level. Hits and creative shots do not refund ammunition.
Tridents
- Deep Cast — Trident · Max level 2
Tridents retain more underwater speed and experience 25% less underwater gravity per level. No change in air. - Thunder Echo — Trident · Max level 2
A Channeling lightning strike repels nearby monsters and briefly slows them. Requires a thunderstorm. - Wave Strike — Trident · Max level 3
Trident melee hits deal additional knockback while you are in water. Does not affect thrown tridents.
Armor
- Lightfoot — Boots · Max level 1
Prevents your jumps from trampling farmland. Other creatures can still trample it. - Soft Step — Boots · Max level 2
Sculk sensors hear your footsteps from 2 fewer blocks away per level. Other sounds and the Warden are unaffected. - Sand Runner — Boots · Max level 2
Move 5% faster per level on sand and red sand. Incompatible with Soul Speed. - Snow Step — Boots · Max level 1
Lets you stand on powder snow without leather boots. Does not prevent freezing. - Leaping — Boots · Max level 2
Slightly increases jump strength: +0.04 upward velocity per level. Does not reduce fall damage. - Anchor — Chestplate · Max level 3
Dampens upward movement caused by Levitation with each level. Does not remove the effect. - Shadow Cloak — Chestplate · Max level 3
In darkness, mobs detect you from 10% less distance per level. Engaged or provoked mobs keep their target. - Glare Guard — Helmet · Max level 3
New Blindness effects last 20% less time per level. Does not prevent Blindness completely. - Dusk Sight — Helmet · Max level 2
Gently brightens dark areas. Weaker than Night Vision; does not change your brightness setting.
Shields
- Fire Ward — Shield · Max level 3
After blocking a fiery attack, your remaining burning time is reduced, more strongly with each level. - Arrow Catcher — Shield · Max level 3
Blocked normal arrows have a 15% recovery chance per level. Excludes Infinity arrows and special arrows.
Shears and hoes
- Bee Favor — Shears · Max level 1
Harvests honeycomb from full hives without angering the bees. Shears lose durability normally. - Wool Care — Shears · Max level 1
Freshly sheared sheep seek grass three times as often for up to 2 minutes. Eating grass regrows wool normally. - Vine Cut — Shears · Max level 1
Also cuts up to 64 connected hanging vines below the targeted block. Each extra block costs durability. - Soil Care — Hoe · Max level 1
Newly tilled farmland stays intact without water for up to 5 minutes. Does not prevent trampling. - Seedbed — Hoe · Max level 1
The first crop on newly tilled soil gets a growth bonus until age 1. Requires light; lasts up to 5 minutes.
Enchanted books and discovery
Enchant ordinary books at the table to create individual enchanted books. Books for the new enchantments can also appear in eligible vanilla random-book chest loot and librarian trades. Availability depends on the loot table or trade; other mods and datapacks may change it.
Installation & compatibility
- Minecraft Java: 1.20.1
- Mod loader: Forge 47.4.10
- Java: 17
- Multiplayer: install the same mod version on the server and every client.
- Languages: English and German.
- Dependencies: no additional library mod required.
This version is built for Forge; Fabric and NeoForge builds are not available.

