Dynamic Trees | Plants
Dynamic Trees manages to improve almost every aspect of vanilla trees, and thanks to addons such as DynamicTrees-BOP you can enjoy its upgrades in any modpack that includes Biomes o' Plenty
However... what if you wanted to use.. every mod?
Yes you heard me right, there is a multitude of mods that add their own trees, of which almost none of them have Dynamic Trees compatibility causing jarring contrast throughout the world.
My objective with these mods, is to cover every mod under the sun that has anything with minimum resemblance of a tree, and make it dynamic!
This specific module allows for compatibility with Plants!
Join the Discord Server: https://discord.gg/83qcpkY
Currently Included Trees:
• Incense Cedar
• Murray Pine
• Brazilian Pine
• Black Kauri
• Crystal Trees
• Ashen Tree
• Blazing Tree
World Gen: ✔️
Plants' trees will generate in the overworld and in the nether
Other Dynamic Trees Addons:
- Aether Legacy
- Atum
- Biomes O' Plenty
- Extra Utilities 2
- Forbidden and Arcanus
- Forestry
- Heat and Climate
- Industrial Craft 2
- Integrated Dynamics
- Mystical World
- Natura
- Nature's Aura
- Pam's Harvestcraft
- Pam's Trees
- Roots
- Sugi Forest
- Tech Reborn
- TerraFirmaCraft
- Thaumcraft
- Thaumcraft Addons
- Tinker's Construct
- Totemic
- Traverse
- Twilight Forest
- Quark
- Vampirism
Requirements:
- Dynamic Trees for Minecraft 1.12.2
- Plants for Minecraft 1.12.2
Mod Compatibility Requests:
To request a new mod for compatibility please do it here!!
1.12: https://github.com/DynamicTreesTeam/DynamicTrees/issues/652
1.16: https://github.com/DynamicTreesTeam/DynamicTrees/issues/653
Any suggestions done in the curseforge comment section will NOT be taken into account (sorry!)
TO-DO:
Check the progress of features here: https://github.com/orgs/DynamicTreesTeam/projects
Mod Packs:
- You can use this in any mod pack you'd like! No need to ask.
I haven't been able to find any but is there a compat mod for Project Vibrant journey trees? If not do you have plans to support them? Thanks!
I love all ur mods I see it often but can u update some to 1.15.2? :D
In reply to dipper_lagrange1:
i cannot update an addon to 1.15 if the mods it depends of are not in 1.15
I dont think this is working with the current latest version of Dynamic trees that literally just came out. Is that the case? Even if the main file is updated it can't just keep these dynamic?
EDIT: I have the latest versions of dynamic trees Traverse the new one and other dynamic tree add ons.
In reply to Dazu27:
Should be working, didnt get any issues with it
In reply to supermassimo0310:
Im literally mind boggled on what mod I could have that could possibly conflict... maybe a dimension mod? Maybe another dynamic tree add on? I have this mod both on my client and server and the whole biome still show as vanilla trees. I'm shocked cause it has worked before I'm just curious if you could possibly know any conflicts with trees and IDs possibly cause I know this has to be a rare conflict and shouldn't be happening. Any suggestions?
In reply to Dazu27:
ID conflicts are no longer a thing, but maybe you installed too many mods and ran out of allowed IDs
In reply to supermassimo0310:
Maybe, I have been getting rid of mods since then but I think it started happening after I installed "into the malestorm" but I also have JEI and Just enough IDs. I just really love your work and all the addons you've been doing and look forward to abyssal craft, defiled lands, and cusine add ons. It's just pretty depressing coming across the beautiful crystal forest biome to only be met with ugly fat stubby trees lol. Thanks for all your responses! I'm following you.
Do u think u could do fruit trees from Cuisine mod?
In reply to sovlv:
It is already Work in progress https://github.com/supermassimo/DynamicTrees-ExC/projects/13
In reply to supermassimo0310:
awesome, thanks for notifying me
Nice! I always wanted this feature! Can you make compat to Defiled Lands mod please?
In reply to LUEZIS:
Its in the works :)