Dynamic Trees | Quark
Overview
This mod makes Quark compatible with Dynamic Trees, adding dynamically growing versions of trees added by said mod, and fully replacing them during world generation.
The trees, their behaviour and their generation can be customized and tweaked through the use of Tree Packs.
Features
Currently Included Trees:
(1.16.5)
- Fiery Blossom
- Frosty Blossom
- Serene Blossom
- Sunny Blossom
- Sweet Blossom
- Warm Blossom
(1.12.2)
- Blossoming Tree
- Swamp Oak
World Gen:
Dynamic Quark Trees generate in the world.
in 1.12.2 because of quark's config, the addon cannot disable non-dynamic trees from spawning on its own.
This can easily be resolved by disabling blossoming and swamp trees in quark settings.
Other Addons
Dynamic Trees addons for other mods can be found in the Dynamic Trees curseforge page.
Suggestions and Requests:
To request a new mod for compatibility please do it here!!
1.12: https://github.com/DynamicTreesTeam/DynamicTrees/issues/652
1.16: https://github.com/DynamicTreesTeam/DynamicTrees/issues/653
Any suggestions done in the curseforge comment section will NOT be taken into account (sorry!)
Requirements
(1.12.2)
- Dynamic Trees for Minecraft 1.12.2
- Quark for Minecraft 1.12.2
(1.16.5)
- Dynamic Trees for Minecraft 1.16.5
- Quark for Minecraft 1.16.5
Licensing and Mod Packs
You can use this in any mod pack you'd like! No need to ask.
This mod has an MIT license and its source is public on github.
Will you be doing an addon for "Oh The Bioms You'll Go" (https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go)
Because that would be awesome sauce... We have a big world that we started with BYWG but love dynamic trees and would like to use them together for more than just the vanilla trees. Willing to donate to a patreon if you have one.
In reply to SkullMonkeytv:
https://www.curseforge.com/minecraft/mc-mods/dynamic-trees-byg ?
In reply to supermassimo0310:
OMG thank you so much I was searching over and over for this but for some reason it was never showing up in the search results. So thank you for the URL!
1.18 update?
In reply to chokonutss:
Dynamic Trees is not on 1.18
fyi v2.1.0 is not regerstering as the newes't verson idk if that's something you can cange or if it's a curseforge thing
In reply to oiirn29:
Ah yeah, my bad. We are working on reorganizing the update reminders so they might be a bit incorrect for a while
In reply to supermassimo0310:
alright cool i just thought i'd let you know is all(:
Mod crashes when i have Dynamic Trees beta18 downloaded, along with addons Atum 2, BOP, Terraforged, and Dynamic Trees plus. I have made sure i got the correct versions together but it seems like the Quark one just crashes
In reply to vgamer765:
You forgot to update Quark
In reply to supermassimo0310:
Oh okay, its fixed now thanks
Not related but is the Abnormals' mods compatibility patch in the work?
In reply to Gun0821:
the to do list of addons on their Github repository has several Abnormals and Team Aurora mods, so they will most likely make those eventually. just be patient
No tiene nada que ver con este Add-on pero...
habrá compatibilidad con Biomes i'll you go?
In reply to TheSrPhoenixx:
english, please
ok xD this is not about this add-on but.... will be compatible with BYG?
you know Dynamic trees
In reply to TheSrPhoenixx:
the mod creators already stated that they have plans on making a addon for BYG, and it's on top priorities if I'm not wrong
In reply to jooj_brup:
:DDDDDDD
The mod breaks every time I try to launch it with the Quark of the newest version (2.4-312). The problem seems to disappear when I goeven a single version of Quark back. The changelog for the new version includes some significant changes for biomes and the mod requires a new version of AutoRegLib, so the problem is definetly in the Dynamic Trees addon.
In reply to silverdenn:
This is being looked into, please use the previous version of quark until its fixed