Dynamic Trees manages to improve almost every aspect of vanilla trees, and thanks to addons such as DynamicTrees-BOP you can enjoy its upgrades in any modpack that includes Biomes o' Plenty
However... what if you wanted to use.. every mod?
Yes you heard me right, there is a multitude of mods that add their own trees, of which almost none of them have Dynamic Trees compatibility causing jarring contrast throughout the world.
My objective with these mods, is to cover every mod under the sun that has anything with minimum resemblance of a tree, and make it dynamic!
This specific module allows for compatibility with the classic overworld-and-nether-tree-adding Natura!
Join the Discord Server: https://discord.gg/83qcpkY
Currently Included Trees:
(Overworld)
• Maple
• Silverbell
• Amaranth
• Tigerwood
• Willow
• Eucalyptus
• Hopseed
• Sakura
• Saguaro Cactus
(Nether)
• Ghostwood
• Bloodwood (yes its upside down!)
• Fusewood
• Darkwood
World Gen: ✔️
Most trees spawn naturally! including nether trees.
Because of the upside down nature of bloodwood i could not get them to generate fully grown, so saplings generate instead! After a couple minutes of letting them grow you won't even notice the difference.
Other Dynamic Trees Addons:
- Aether Legacy
- Atum
- Biomes O' Plenty
- Corvus
- Cuisine
- Defiled Lands
- Extra Utilities 2
- Forbidden and Arcanus
- Forestry
- Heat and Climate
- Industrial Craft 2
- Integrated Dynamics
- Mystical World
- Natura
- Nature's Aura
- Pam's Harvestcraft
- Pam's Trees
- Roots
- Sugi Forest
- Tech Reborn
- TerraFirmaCraft
- Thaumcraft
- Thaumcraft Addons
- The Betweenlands
- Tinker's Construct
- Totemic
- Traverse
- Twilight Forest
- Quark
- Vampirism
Requirements:
- Dynamic Trees for Minecraft 1.12.2
- Natura for Minecraft 1.12.2
Mod Compatibility Requests:
To request a new mod for compatibility please do it here!!
1.12: https://github.com/DynamicTreesTeam/DynamicTrees/issues/652
1.16: https://github.com/DynamicTreesTeam/DynamicTrees/issues/653
Any suggestions done in the curseforge comment section will NOT be taken into account (sorry!)
TO-DO:
Check the progress of features here: https://github.com/orgs/DynamicTreesTeam/projects
Mod Packs:
- You can use this in any mod pack you'd like! No need to ask.
could u do redwood?
Hey, when I use the latest version of Dynamic Trees - Natura, the game is crashing ( 1.12.2-1.1.7)
But when I use the 1.12.2-1.1.6 all is good
Description: Initializing gameDescription: Initializing game
java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiButtonLanguage at net.minecraft.client.gui.GuiMainMenu.func_73866_w_(GuiMainMenu.java:257) at net.minecraft.client.gui.GuiScreen.func_146280_a(GuiScreen.java:478) at net.minecraft.client.Minecraft.func_147108_a(Minecraft.java:1018) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:545) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiButtonLanguage at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 12 moreCaused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:208) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:178) at org.spongepowered.asm.mixin.transformer.Proxy.transform(Proxy.java:72) at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176) ... 14 moreCaused by: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: de.keksuccino.konkrete.input.MouseInput at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.transformMethod(MixinPreProcessorStandard.java:741) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.transform(MixinPreProcessorStandard.java:726) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:297) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:267) at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1271) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:287) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:345) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:569) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:351) ... 19 more
In reply to jaycegaycelol:
This crash does not seem to be related to DT-natura
In reply to supermassimo0310:
Oh okay, thx
Are you planning to update it to 1.16 (or later)?
They are amazing!
In reply to mermelad4uwu:
yes, once the Dynamic Trees 1.16 port is out i will try to update the addons as well
When will there be the bloodwood Tree! , BLOOD FOR THE BLOODGOD
You could also only generate a bloodwood sapling in the nether, if you can't get the whole tree to generate upside down, would serve as a nice placeholder until it works correctly.
In reply to Forge_User_01032264:
woah thats smart
Ive noticed a problem. Ive choosen a few trees from natura to not spawn (those with doubles in BoP) and when I use your mod, their dynamic version still spawn. Meaning I choose the eucalyptus tree and set it to false in the config but when I use your mod, it's dynamic version still spawns
In reply to GoldenGod48:
Ah, just checked and the addon overrides the Natura config, should be fixed by next update :)
In reply to supermassimo0310:
Any time table on that yet?
In reply to GoldenGod48:
Im currently in the middle of reworking the whole project, i will publish the update as soon as that is done :)
Edit: actually just updated!
can you possibly add some images?
In reply to Forge_User_87922918:
Sure :)
In reply to supermassimo0310:
Hey could you please add Cuisine? It's a great mod, has only a few fruit trees...
How large can the Dynamic Redwoods get?
In reply to rexorbis:
I did not add dynamic redwood, itd be impossible for them to be as big as I would like with the current Dynamic Trees Limits
In reply to supermassimo0310:
Thanks for the quick response, that makes sense.
I have both the base mod and this one installed, but none of the natura trees are dynamic. I don't get any errors, the trees just aren't dynamic. What have I done wrong?
EDIT: I should add that the BOP trees are working just fine with the Dynamic Trees compat mod, just seems to be Natura.
In reply to boneform:
The mods are still WIP, worldgen has not been added yet. The trees are still accessible through the dirt bucket recipe