Dynamic Nutrition 1.5.1 [Fabric] [26.x]
Curse Maven Snippet
What's new
A death costs nutrition again, and Dynamic Nutrition now runs on 1.21.11, 1.21 to 1.21.1 and 1.20 to 1.20.1, with Forge on each of them.
Death
Dying takes 10 points off every nutrient above 50, and never takes one below 50. In 1.5.0 the cost was applied and then undone during the respawn, on Fabric and NeoForge alike, so a death cost nothing at all. Now a player at 100 respawns at 90, and a player at 55 respawns at 50.
New versions
Everything in 1.5.0 comes along unchanged: five nutrients from real food data, variety, the ten nutrient effects at 50% of vanilla strength with a 0 to 100 setting each, Well Nourished and Malnourished with their hover lists, the strip beside the hunger bar, the N screen, food tooltips, and the export and unassigned commands.
| Minecraft | Fabric | NeoForge | Forge |
|---|---|---|---|
| 26.1 to 26.3 | Yes | Yes | n/a |
| 1.21.11 | Yes | Yes | Yes |
| 1.21 to 1.21.1 | Yes | Yes | Yes |
| 1.20 to 1.20.1 | Yes | Forge file | Yes |
The rest
- The nutrition screen and the strip show the reduced values the moment you respawn, on every loader
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

