dynamicfelling-1.2.0.jar
Curse Maven Snippet
What's new
Added
- Swing counter beside the crosshair: shows hits landed out of hits needed when you look at or chop a trunk with an axe. It fades in and out, and can be turned off in the new client config (
showCounter). - Falling Leaves support: with that mod installed, chopping shakes loose its leaf particles.
- Dynamic Tree Physics support: fallen trunks and branches can be chopped up with swings. They take half the swings of a standing tree by default (new
fallenSwingsoption).
Changed
- Axe tiers and Efficiency now reduce swings by a percentage instead of a fixed number. Vanilla axes need the same swings as before on a one-block trunk. Very fast modded axes and high Efficiency levels no longer drop to a single swing.
Fixed
- Thick trunks could not be felled from the edge of chopping range.
- Fallen physics trees (Sable, Tree Physics, Dynamic Tree Physics) could not be struck with an axe.
- Vanilla's mining sound played while chopping fallen physics trees.
Compatibility notes
- Incremental Mining: add
"#dynamictrees:branches", "#dynamictrees:stripped_branches", "dynamictrees:trunk_shell"to itsvanillaMiningBlockslist so Dynamic Felling handles trees.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

