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Dynamic Felling

Give Dynamic Trees a touch of realism, and trade instant logs for real chopping: swing by swing.
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dynamicfelling-1.2.0.jar

File namedynamicfelling-1.2.0.jar
Uploader
ManucherFManucherF
Uploaded
Oct 2, 2026
Downloads
41
Size
198.3 KB
Mod Loaders
NeoForge
File ID
9042045
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dynamic-felling-1717525:9042045"

Learn more about Curse Maven

What's new

Added

  • Swing counter beside the crosshair: shows hits landed out of hits needed when you look at or chop a trunk with an axe. It fades in and out, and can be turned off in the new client config (showCounter).
  • Falling Leaves support: with that mod installed, chopping shakes loose its leaf particles.
  • Dynamic Tree Physics support: fallen trunks and branches can be chopped up with swings. They take half the swings of a standing tree by default (new fallenSwings option).

Changed

  • Axe tiers and Efficiency now reduce swings by a percentage instead of a fixed number. Vanilla axes need the same swings as before on a one-block trunk. Very fast modded axes and high Efficiency levels no longer drop to a single swing.

Fixed

  • Thick trunks could not be felled from the edge of chopping range.
  • Fallen physics trees (Sable, Tree Physics, Dynamic Tree Physics) could not be struck with an axe.
  • Vanilla's mining sound played while chopping fallen physics trees.

Compatibility notes

  • Incremental Mining: add "#dynamictrees:branches", "#dynamictrees:stripped_branches", "dynamictrees:trunk_shell" to its vanillaMiningBlocks list so Dynamic Felling handles trees.

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