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Dynamic Trees Physics

Compatibility between dynamic trees and trees physics

1.2.0 - fixes a crash on world save when a tree's last block is chopped.

![Dynamic Tree Physics](https://bigbro-itzamekyros.duckdns.org/mods/dynamic-tree-physics/treephysics-banner.png)

Cut into a tree and it comes down. Not an animation of it coming down - the trunk tips off the stump, falls across whatever is below it, and stays there.

![01 trunk down where it fell](https://bigbro-itzamekyros.duckdns.org/mods/dynamic-tree-physics/shots/01-trunk-down-where-it-fell.png)

The wood is still in the tree

Felling pays you nothing - not the logs, not the leaves, not the block you cut through. All of it is in the tree now lying on the ground, and you get it by cutting that up. The totals come out the same as Dynamic Trees would have given you, fortune included.

It falls away from you

Direction comes from where you were standing, with enough randomness that it is not perfectly predictable. Only a deliberate chop of a standing trunk gets a push - fire, rot and explosions just drop it. A tall tree pivots on its own stump rather than being flung across the clearing.

![04 big dark oak trunk down](https://bigbro-itzamekyros.duckdns.org/mods/dynamic-tree-physics/shots/04-big-dark-oak-trunk-down.png)

You cannot cut the base out from under it

A trunk block on the ground with wood above it is held shut, because cutting it would fell the whole tree in one swing and skip everything else. Cut somewhere up the trunk instead; once the tree is down, the stump comes out in one hit. The held block is visibly darker, and the shading fades a second after the tree falls.

![03 protected stump darkened base](https://bigbro-itzamekyros.duckdns.org/mods/dynamic-tree-physics/shots/03-protected-stump-darkened-base.png)

The dark block at ground level is the held stump.

Once it is down

  • Cut a fallen trunk in half and you get two separate pieces that behave independently.
  • It breaks things where it lands, and keeps doing so for the whole fall.
  • A landed trunk settles instead of shuffling about forever.
  • Chopping a felled tree up is quicker than felling it was.

![05 fallen trees on the forest floor](https://bigbro-itzamekyros.duckdns.org/mods/dynamic-tree-physics/shots/05-fallen-trees-on-the-forest-floor.png)

Fallen branches in new chunks

Optional. Litter is scattered per tree rather than per chunk, so it is thickest where trees crowd together and a clearing stays clear.

![02 felled birch wreckage](https://bigbro-itzamekyros.duckdns.org/mods/dynamic-tree-physics/shots/02-felled-birch-wreckage.png)

  ⚠ This is a bridge, not a tree mod. It needs Dynamic Trees, Sable and Tree Physics, all three, none bundled. Missing any one of them and it does nothing at all rather than breaking anything.  


[![Join the Discord](https://bigbro-itzamekyros.duckdns.org/mods/_badges/discord.png)](https://discord.com/invite/Ja2Cbmrne4)  [![Source on GitHub](https://bigbro-itzamekyros.duckdns.org/mods/_badges/github.png)](https://github.com/falling-colud/dynamic-tree-physics)

Related mods

[![Dynamic Trees](https://bigbro-itzamekyros.duckdns.org/mods/_rel/relcard-dynamictrees.png)](https://www.curseforge.com/minecraft/mc-mods/dynamictrees) [![Tree Physics](https://bigbro-itzamekyros.duckdns.org/mods/_rel/relcard-treephysics.png)](https://modrinth.com/mod/tree-physics) [![Sable](https://bigbro-itzamekyros.duckdns.org/mods/_rel/relcard-sable.png)](https://modrinth.com/mod/sable)

NeoForge 1.21.1. Install on the server as well as the client. Free to use in modpacks.

The Dynamic Trees Physics Team

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