When lava gets near the surface, volcanoes and obsidian can dominate the landscape.
Extreme volcano
All sizes of glaciers can exist in different conditions.
Large lakes, rivers and swamps can exist at very high elevations.
geo-factor values in an area determine the ground cover, vegetation and other features.
A small section of a rare 3 layer thick iron deposit.
Climates, continents, oceans, and rivers. Grid size is 2048m x 2048m.
1.14.4 village including Biomes O plenty
Description
This mod expands the scale and realism of world generation and makes it so that you can explore without seeing the exact same biomes over and over.
This mod does not add any new blocks or items. Vanilla clients can connect to servers running this mod.
There are 8 geofactors that contribute to the terrain generation and features. Each has a value from "very low" to "very high". The biomes, features, and conditions around you can give you clues to the values of the geofactors.
Elevation Very low: deep ocean Low: ocean, shore High: shore, lowlands Very high: inland, highlands
Density Very low: sandstone below topsoil Low: stone below topsoil High: granite below topsoil Very high: diorite below topsoil
Uplift Very low: allium flowers, smooth lakes and rivers, depressions Low: dandelion flowers, flat plains High: poppy flowers, hills Very high: exposed rock, mountains
Volcanism Very low: Low: pumpkins High: melons, lava flows, lava pools Very high: obsidian, lava close underground, lava flows, more lava pools, stone beach, hell
Era Very low: young, no flowers, thin topsoil Low: houstonia flowers High: brown mushrooms Very high: old, red mushrooms, thick topsoil, big trees
Erosion Very low: flat, smooth Low: High: Very high: steep canyons, irregular lakes and rivers
Temperature Very low: cold, white tulips, snow, frozen river, cold taiga, cold beach, ice plains Low: pink tulips, ferns, mega taiga, taiga, birch forest, beach High: orange tulips, flowers, swamp, forest, plains, mesa Very high: hot, red tulips, jungle, roofed forest, savanna, desert
Precipitation Very low: dry, dead bushes, desert, mesa, beach, ice plains Low: savanna, plains, birch forest, tundra High: oxeye daisy flowers, water flows, water pools, roofed forest, forest, taiga, cold taiga Very high: wet, orchid flowers, water flows, more water pools, jungle, swamp, mega taiga, frozen river
How to find ores:
Each ore has required conditions and bonus conditions.
You should be able to find some ore if just the required conditions are met, but you could find significantly more ore if the bonus conditions are met.
Coal Required conditions: Stone base rock and thick topsoil layer. Bonus conditions: Wet climate and bowl-like depressions in the ground.
Iron Required conditions: Stone base rock and hilly or mountainous. Bonus conditions: Smooth land with no visible erosion and with lava lakes or obsidian on the surface.
Gold Required conditions: Granite base rock and deep eroded canyons. Bonus conditions: Cold climate and hilly or mountainous. Notes: Look for the stone strata layer in the granite base rock.
Redstone Required conditions: Granite base rock and hilly or mountainous. Bonus conditions: Dry climate and very thin topsoil layer.
Lapis Required conditions: Granite base rock. Note: Look for the andesite strata layer in the granite base rock.
Emerald Required conditions: Granite or diorite base rock. Note: Look for the andesite strata layer. Emeralds are sparse.
Quartz Required conditions: Diorite base rock and smooth land that is far from any visible erosion. Bonus conditions: Very thin topsoil layer and no lava lakes or surface obsidian. Notes: Look for the granite strata layer of the diorite base rock.
Diamond Required conditions: Diorite base rock and lava lakes (possibly surface obsidian). Notes: Diamonds are deeper underground and uniformly spread out.
Glowstone Required conditions: Deep eroded canyons, no lava lakes, and thick topsoil layer.
Clay Required conditions: Sandstone base rock and wet climate. Bonus conditions: Bowl-like depressions in the ground (may be filled with water) and very thin topsoil layer. Notes: Look for white terracotta strata layer in sandstone base rock.
Slime Required conditions: Sandstone base rock, very dry climate, and very thick topsoil layer. Bonus conditions: Deep ocean.
If any other installed mods provide tags for the following ores and you have enabled Dooglamoo Worlds modded ore gen:
Copper Required conditions: Granite base rock and hilly or mountainous. Bonus conditions: Dry climate and no lava lakes or surface obsidian.
Tin Required conditions: Granite base rock and wet climate. Bonus conditions: Deep eroded canyons and lava lakes or surface obsidian.
Aluminum Required conditions: Sandstone base rock and very hot climate. Bonus conditions: Smooth land with no visible erosion and thick topsoil layer.
Lead Required conditions: Diorite base rock and lava lakes. Bonus conditions: Deep eroded canyons and thin topsoil layer.
Silver Required conditions: Stone base rock and cold climate. Bonus conditions: Deep eroded canyons and hilly or mountainous. Notes: Look for the andesite strata layer in the stone base rock.
Nickel Required conditions: Sandstone base rock and flat plains or bowl-like depressions in the ground. Bonus conditions: Wet climate and no lava lakes or surface obsidian.
Uranium Required conditions: Stone base rock and very thin topsoil layer. Notes: Uranium is very sparse.
Alternative and fun ways to get items that are only obtainable from killing mobs and animals and going to the Nether. Presented with an archaeological theme.
Alternative and fun ways to get items that are only obtainable from killing mobs and animals and going to the Nether. Presented with an archaeological theme.