DLSS STYLE V1.3.1
Curse Maven Snippet
What's new
Added
Mobs behind walls are skipped. The difference shows up around mob farms and enclosed builds, where a lot of entities sit somewhere you cannot see them. Anything within twelve blocks is always drawn, and so is anything you are riding or have highlighted.
Machines, chests and other block entities behind walls are skipped. In a modded base these usually cost more than the mobs do. Anything that draws outside its own block — a beacon beam, a multiblock, cables reaching their neighbours — is left alone. Only the moving part is skipped; the block itself is still there.
Particles behind walls are skipped, and optionally past a distance you set. Particles are the easiest thing in the game to have hundreds of at once: an empty field already runs dozens, and a base with machines running is far past that.
Settings for all three, under entities in the config file. Each can be
switched off separately, along with how close is too close to bother checking and
how much work the checks may do per frame.
Fixed
The mod now reports its real version. The version shown in the mod list, and used by Forge and by update checkers, had been stuck at an older number regardless of what the file said. Every version of the mod was affected.
All Relations
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- Embedded Library
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