promotional bannermobile promotional banner

DLSS STYLE

This is just my take on making Ground up DLSS to minecraft this is NOT DLSS port but works like it.
Back to Files

DLSS STYLE V1.3.1

File namedlss-style-mc1.21.1-1.3.1.jar
Uploader
scallydragonscallydragon
Uploaded
Aug 19, 2026
Downloads
27
Size
108.0 KB
Mod Loaders
NeoForge
File ID
8687004
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dlss-style-1649408:8687004"

Learn more about Curse Maven

What's new

## Added

<span style="color:#F1C40F;">**Mobs behind walls are skipped.**</span>
The difference shows up around mob farms and enclosed builds, where a lot of
entities sit somewhere you cannot see them. Anything within twelve blocks is
always drawn, and so is anything you are riding or have highlighted.

<span style="color:#F1C40F;">**Machines, chests and other block entities behind walls are skipped.**</span>
In a modded base these usually cost more than the mobs do. Anything that draws
outside its own block — a beacon beam, a multiblock, cables reaching their
neighbours — is left alone. Only the moving part is skipped; the block itself is
still there.

<span style="color:#F1C40F;">**Particles behind walls are skipped**</span>, and optionally past a distance you set.
Particles are the easiest thing in the game to have hundreds of at once: an empty
field already runs dozens, and a base with machines running is far past that.

<span style="color:#F1C40F;">**Settings for all three,**</span> under `entities` in the config file. Each can be
switched off separately, along with how close is too close to bother checking and
how much work the checks may do per frame.

---

## Fixed

<span style="color:#E03E2D;">**The mod now reports its real version.**</span>
The version shown in the mod list, and used by Forge and by update checkers, had
been stuck at an older number regardless of what the file said. Every version of
the mod was affected.

---

 

This mod has no additional files