promotional bannermobile promotional banner

DLSS STYLE

This is just my take on making Ground up DLSS to minecraft this is NOT DLSS port but works like it.
Back to Files

DLSS STYLE V1.3.1

File namedlss-style-1.3.1.jar
Uploader
scallydragonscallydragon
Uploaded
Aug 19, 2026
Downloads
37
Size
136.6 KB
Mod Loaders
Forge
File ID
8686983
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dlss-style-1649408:8686983")

Learn more about Curse Maven

What's new

Added

Mobs behind walls are skipped. The difference shows up around mob farms and enclosed builds, where a lot of entities sit somewhere you cannot see them. Anything within twelve blocks is always drawn, and so is anything you are riding or have highlighted.

Machines, chests and other block entities behind walls are skipped. In a modded base these usually cost more than the mobs do. Anything that draws outside its own block — a beacon beam, a multiblock, cables reaching their neighbours — is left alone. Only the moving part is skipped; the block itself is still there.

Particles behind walls are skipped, and optionally past a distance you set. Particles are the easiest thing in the game to have hundreds of at once: an empty field already runs dozens, and a base with machines running is far past that.

Settings for all three, under entities in the config file. Each can be switched off separately, along with how close is too close to bother checking and how much work the checks may do per frame.


Fixed

The mod now reports its real version. The version shown in the mod list, and used by Forge and by update checkers, had been stuck at an older number regardless of what the file said. Every version of the mod was affected.


This mod has no additional files