Distant Horizons: A Level of Detail mod

Increase view distance without harming performance.

File Details

3.2.0-b - 26.2 neo/fabric

  • B
  • Jul 7, 2026
  • 28.33 MB
  • 960
  • 26.2
  • Fabric + 1

File Name

DistantHorizons-3.2.0-b-26.2-fabric-neoforge.jar

Supported Versions

  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:distant-horizons-508933:8389161"

NeoForge

implementation "curse.maven:distant-horizons-508933:8389161"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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Highlights:

  • Add LOD Textures
    • Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
  • Increase LOD quality when zoomed in
    • When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
  • Increase the minimum required OpenGL version 3.2 -> 3.3
    • Done to fix AMD generic (cloud/beacon) rendering
  • When using the "Auto" rendering engine, Iris will no longer cause the game to crash
  • Fix a ByteBuffer memory leak

Full Changelog

Additions:

  • Add LOD Textures
    • Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
  • Increase LOD quality when zoomed in
    • When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
  • Add a warning if explicit GC is disabled
    • Disabling explicit GC is known to cause memory leaks
  • Add a warning if OpenGL is used on MC 26.2

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Improvements:

  • F3 pooled arrays show total bytes
  • ByteBuffer pooling
  • Pool ByteBuffers on LOD loading
  • Pool IBO cpu buffers
  • Reduce far plane clipping on LOD only mode
  • Several minor garbage collection pressure reductions

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Changes:

  • When using the "Auto" rendering engine, Iris will no longer cause the game to crash
    • Formerly this would cause the game to crash
    • If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
  • Increase the minimum required OpenGL version 3.2 -> 3.3
    • Done to fix AMD generic (cloud/beacon) rendering

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Bug Fixes:

  • Fix replay of waiting client chunks after server level keying
  • Fix instanced rendering not working on AMD
  • Fix auto updater looking for the wrong 26.2 version
  • Fix GL using the last frame's viewport size (fixes Vista camera rendering)
  • Fix memory leak on GL viewport size change
  • Fix 1.12.2 self updater crash
  • Fix 1.12.2 GL states for vanilla
  • Fix 1.12.2 VBO binding leaks
  • Fix 1.12.2 beacon tint color using a client-only method
  • Fix a rare null pointer in Blaze terrain rendering
  • Fix Immersive Portals mixin warning when Immersive Portals isn't present