![header](https://media.forgecdn.net/game-covers/432_5076448d-feda-439b-9d63-ce86b70459ef.webp)
Fake chunks closer will become larger and less detailed the further they are from the player, increasing performance.
By default the mod renders at 64, but can go up to 4096! (although anything above 512 may become difficult due to high RAM or GPU usage)
A Distant Horizon
Vanilla render distance 4. Mod render distance 512.
Vanilla render distance 4. Mod render distance 512.
Logo
The mod will render chunks at different detail levels depending on how far they are from you.
Finding end cities will be much easier now. Photo taken by: Bunshaman
Photo taken from the Pioneer Survival server
Photo taken from the Pioneer Survival server
dh 512 rd.jpg
Combined with Iris 1.7 shaders. Photo courtesy of Sarge
Oceans feel a lot smaller now don't they? Combined with Iris 1.7 shaders. Photo courtesy of Sarge
Showing MC 1.16
Fog can be customized to change with vertical height along with horizontal distance.
The mod will render chunks at different detail levels depending on how far they are from you.
Distant Horizons works with mod terrain generators! (Terralith 2.0 shown in this image)
Cave/Nether support