File Details
3.2.0-b - 26.1.2 neo/fabric
- B
- Jul 7, 2026
- 28.82 MB
- 385
- 26.1.2+2
- Fabric + 1
File Name
DistantHorizons-3.2.0-b-26.1.2-fabric-neoforge.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
Curse Maven Snippet
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
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Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
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Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
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Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present