difficultraids-1.19.2-2.0-beta.11.jar
Curse Maven Snippet
What's new
v2.0-beta.11
- Added Ashenmancer (most attacks are in, one's still WIP, one subject to incremental changes) - Ashenmancer & Necromancer minions' armor is now fully customizable through (a lot) of tags - Necromancer minions now return to the Necromancer if they're far enough away - Updated /difficultraids_nextwave command to actually kill illagers instead of dealing their health as damage - Updates to Necromancer/Ashenmancer/Voldon minions: - Fixed timeout logic during deserialization - Fixed minions losing custom targeting when loaded - Minions now target villagers at a lower priority than players, guards and iron golems
This mod has no additional files

