Difficult Raids [FORGE]

A mod that increases the difficulty of raids!

File Details

difficultraids-1.19.2-2.0-beta.11.jar

  • B
  • Jul 22, 2023
  • 778.21 KB
  • 169.8K
  • 1.19.2
  • Forge

File Name

difficultraids-1.19.2-2.0-beta.11.jar

Supported Versions

  • 1.19.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:difficult-raids-599116:4657842")
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v2.0-beta.11
 
- Added Ashenmancer (most attacks are in, one's still WIP, one subject to incremental changes)
- Ashenmancer & Necromancer minions' armor is now fully customizable through (a lot) of tags
- Necromancer minions now return to the Necromancer if they're far enough away
- Updated /difficultraids_nextwave command to actually kill illagers instead of dealing their health as damage
- Updates to Necromancer/Ashenmancer/Voldon minions:
  - Fixed timeout logic during deserialization
  - Fixed minions losing custom targeting when loaded
  - Minions now target villagers at a lower priority than players, guards and iron golems