Dakimakura Mod
Recipes
A blank dakimakura can be crafted with 6 wool blocks.
Alternative dakimakura crafting recipe using 6 string and 3 wool blocks. (can be enabled in the config file)
Put a design on a dakimakura by crafting a blank dakimakura with a design.
If you have 2 designs you don't want they can be crated together to get a new random design.
To clear a design from a dakimakura craft it by its self.
Getting Designs
By default all hostile mobs have a 1% chance to drop a random design. (can be changed in the config)
Right click the random design to get it.
Adding Your Own Images
If you want to add you own images check the readme file in "<mc instance>\dakimakura-mod\readme.txt". 😏
Contact
If you have questions about the mod please come by the Discord server.
If you enjoy my content, please consider supporting me on ko-fi! https://ko-fi.com/riskyken
Change Log
Version 1.5
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-- All Versions --
Fixed corrupted colours on the back of daki's on some GPUs.
Fixed crash if invalid version string is in the config file.
Updated pack folder readme and allowed for more lang versions.
Added de_DE lang files. (Flummie2000)
Version 1.4
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-- All Versions --
Allowed loading daki packs from zip files.
Added command `/dakimakura openPackFolder` to open the pack folder.
Added config options to set the daki cache times.
Updated ru_RU lang file. ([\V/972])
-- 1.9.4+ --
Fixed daki texture being flipped horizontally.
-- 1.11.2+ --
Fixed recipe sometimes not showing output.
Fixed dupe bug.
Version 1.3
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-- 1.9.4+ --
Fixed random client crash related to entity dakimakuras data watchers being set wrong.
Version 1.2
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-- All Versions --
Added en_UD lang file. (The-Fireplace)
Added ko_KR lang file, (_Hoppang_)
Updated nl_NL lang file. (MikaPikaaa)
Changed the way entity data watchers are registered.
Reduced delay between dakimakura textures loading.
Change the client cache to remove textures if not used for 20 minutes.
Fixed crash if the reload command is used when a client is downloading a dakimakura image.
Version 1.1
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-- All Versions --
Fixed daki design recycle recipe eating full stacks and only giving one output item.
Fixed daki design apply recipe eating full stacks and only giving one output item.
Updated updated "dakimakura-mod/readme.txt".
Small code cleanups.
Updated ru_RU lang file. ([\V/972])
Updated zh_CN lang file. (TROU2004 & TartaricAcid)
-- 1.12.2 --
Fixed daki items not rendering their flipped state.
Version 1.0
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Initial Release.
Finally, a mod that'll make me never feel the touch of a woman again
love this mod. I have body pillows for both my anime waifus and I am making body pillows for the mobtalker mobs. for mobtalker, I have the creeper and skeleton ones. I am keeping my waifu body pillows to myself.😏
Do the desings only drop from mobs or can I also find them in chests? (Sorry for my bad english)
Nice mod! 1.16.4 plz~
is it compatible with servers? because i don't find the dakimakura folder in the server folders
In reply to Akiraboe_Stellar_YT:
It has to be installed on both client AND server to take effect.
In reply to V9725:
it's already installed on the server and on my pc but in the server's folders there's no "dakimakura-mod" folder and i can't personalize it
In reply to Akiraboe_Stellar_YT:
It should be next to your mods and config folder. If you see the mob pillows in game then it's been created.
mob body pillows
W H Y
In reply to memelordofforgegay:
By adding ur own designs, u could have ur waifu body pillow in minecraft.
In reply to primusthecreator:
You say that as if that makes the mod any less sad
god died
Time to add this to DeepFriedCraft
curseforge has been saved
Where exactly is <mc instance> in the .minecraft folder?
In reply to kirbykid256:
It is the .minecraft folder. You can just run the command /dakimakura openPackFolder in game and it will open the folder for you.
Hi, this mod looks great, can someone update it to 1.15.2 please?
In reply to timguy33:
Im glad you like the mod, but as a fellow mod author, I can tell you that asking for updates is a bad thing to do. The mod will get updated if Ken has the time to do so. I think its also important to point out that the game updates 1.14 and 1.15 changed a lot of things, this includes the rendering system. So basically updating the mod to 1.15 would mean a lot of work. You should just wait and hope it gets updated.
In reply to andrew0030:
Ok, thanks you, I didn't mean for this to come off as rude. My bad. :)
Great mod, thanks to the author.