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Cyber-Cultivator: Bio-Synthesis

Replacing traditional agriculture with sophisticated laboratory equipment. Mining minerals, cultivating genetically modified crops, synthesizing serums, and gaining extraordinary abilities through gene optimization and drug injections.
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cybercultivator-1.2.0.jar

File namecybercultivator-1.2.0.jar
Uploaded
Jul 25, 2026
Downloads
69
Size
960.3 KB
Mod Loaders
Forge
File ID
8506247
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:cyber-cultivator-bio-synthesis-1558584:8506247")

Learn more about Curse Maven

What's new

Updates

  • Added variants of deep slate silicon ore and rare earth ore
  • The condenser now consumes glass bottles to produce purified water; the inventory limit is 16 bottles
  • Added the optional bilingual Patchouli biosynthesis research manual
  • Four machines now feature redstone control modes (Ignore/High/Low) and three-stage comparator outputs
  • Added Forge IItemHandler facet automation capabilities and semantic tags to four machines
  • Refined breeding culture formulas and the serum quality inheritance chain
  • Configuration files have been moved to the serverconfig directory and are now saved with the world archive

Fixes

  • Fixed an issue where the S-02 visual enhancement outline was visible to other players
  • Fixed an issue where the source of the ‘Neural Overload’ effect was missing and where effects from different serums were cross-linked
  • Fixed an issue where client configurations were not synchronised with the server
  • Fixed an issue where NBT quality information was missing from matured products in cultivation slots
  • Fixed an issue where the JEI recipe page did not match the actual crafting results
  • Fixed an issue where clearRemoved caused a server deadlock during block loading
  • Fixed an issue where ‘Neural Overload’ was still triggered after the effects of other mods had been removed
  • Fixed an issue where the S-02 outline target persisted after a player’s death and respawn
  • Fixed an issue where progress was not triggered when right-clicking to collect a spliced offspring whilst in stealth mode
  • Fixed an issue where deep slate ore lacked the Forge ore tag, resulting in it not being recognised by other mods
  • Fixed an issue where filling multiple slots of a filling machine with the same type of raw material caused an automation deadlock