Cyber-Cultivator: Bio-Synthesis

Replacing traditional agriculture with sophisticated laboratory equipment. Mining minerals, cultivating genetically modified crops, synthesizing serums, and gaining extraordinary abilities through gene optimization and drug injections.
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Description

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v1.1.2 · Forge 1.20.1 · Curios API 5.3.5
Genetic Breeding Algorithm + Bio-Enhancement Serum System

Gameplay · Machines · Serums · Accessories · Changelog · 中文


Gameplay

Mining → Growing → Incubation → Gene Splicing → Serum Synthesis → Self-Enhancement

Replace traditional farming with precision laboratory equipment. Every seed carries a unique genetic code, and every breeding attempt is a gamble.


Resource System

### Minerals | Ore | Drop | Use | |-----|------|-----| | Silicon Crystal | Silicon Shard | Data Signal, Machine Crafting | | Rare Earth | Rare Earth Powder | Precision Cores, Advanced Recipes | ### Crops | Crop | Harvest | Use | |------|---------|-----| | Fiber Reed | Plant Fiber | Life Support Pack | | Protein Soy | Biochemical Solution | Serum Base Solvent | | Alcohol Bloom | Industrial Ethanol | S-03 Recipe |

Seeds: Fiber Reed drops from grass, Protein Soy / Alcohol Bloom from loot chests.


Machines

Atmospheric Condenser

Condenses purified water from air — 1 bottle every 30s, max stock 32. Place above an Incubator to auto-inject Purity. Hopper-compatible.

Bio Incubator

Core farming block. Insert a gene seed and maintain three stats:

Stat Source Effect
Nutrition Biochemical Solution Growth stops below threshold
Purity Purified Water / Condenser Affects crop quality
Data Signal Silicon Shard Required for advanced crops

Gene Splicer

Fuse two seeds to produce offspring. Each seed has three genes (1-10):

  • Speed — Growth rate
  • Yield — Harvest amount
  • Potency — Serum quality

Formula: new = floor((parentA + parentB) / 2) + random(-2 .. +2)

Serum Bottler

Processes Synaptic Neural Berries into advanced serums. Hopper-compatible, monocle HUD shows recipe / progress / activity.


Serums

Breeding increases Potency → raw material quality NBT → berry activity → serum effect scaling.

Seed Potency → Material Quality → Bottler Berry (Activity 1-10) → Serum inherits Activity → Effect scales
Serum Effect Duration Side Effect
S-01 Synaptic Overclock Attack Speed + Strength + Resistance III 25s Wither + Hunger
S-02 Visual Enhancement Night Vision + Glow 16-48 blocks + Fire Resistance III 30s Blindness + Hunger
S-03 Metabolic Boost Regen + Speed + Jump Boost III 15s Slowness + Poison

Stacking: Drinking again adds amplifier+1 (cap VIII), duration accumulates (cap 5 min). Activity ≥ 8 starts at level II.


Curios Accessories

Accessory Slot Function
Spectral Monocle Head HUD: Incubator / Bottler / Condenser / Splicer status
Bio-Pulse Belt Waist Auto-scan nearby Incubators, inject stats from inventory
Life Support Pack Back Accelerate side-effect decay, auto-heal at low HP

Automation Pipeline

[Atmospheric Condenser] ── auto-inject Purity ──→ [Bio Incubator] ←── Belt auto-inject
                                                        │ crop matures
                                                        ↓
                                                 [Serum Bottler] ──→ Advanced Serum

Hopper connections: Condenser side extraction, Bottler top/side input, bottom output.


Dependencies

Dependency Version Required
Minecraft Forge 1.20.1 (47.4.18)
Curios API 5.3.5 Optional (accessories disabled without)
JEI 15.0.0+ Optional (recipe viewer disabled without)

Changelog

<details> <summary>v1.1.2 — Gene_Synergy Rename + Mutation Tag Upgrade + HUD Transparency</summary>

  • Gene_Purity → Gene_Synergy to avoid confusion with ethanol Purity
  • Mutation tag upgraded from boolean to integer type code, Tooltip/HUD shows mutation details
  • HUD background changed to fully transparent, only progress bar backgrounds remain
  • 3 BlockEntity sync mechanisms unified (empty tag sentinel + flags=2)

</details>

<details> <summary>v1.1.1 — Serum Effect Rebalance</summary>

  • S-01: Attack speed + strength scale with amplifier, added Resistance III
  • S-02: Glow range 16-48 blocks scales with amplifier, added Fire Resistance III
  • S-03: Added Speed + Jump Boost III, regen keeps amplifier scaling
  • Side effects differentiated: S-01 Wither+Hunger, S-02 Blindness+Hunger, S-03 Slowness+Poison

</details>

<details> <summary>v1.1.0 — Quality Chain + Serum Stacking + HUD Expansion</summary>

  • Serum quality chain: material quality → berry activity → serum effect scaling
  • Serum stacking: repeated drinking upgrades level (cap V)
  • Bottler 4 recipes + Monocle HUD expansion
  • Creative tab quality variants: 7 items × 10 quality levels

Bug Fixes: Milk CME crash, serum stacking early side-effect trigger, Bottler HUD progress bar stuck, Activity inheritance failure, Activity formula slot order inconsistency, Splicer Forge double-invoke, Condenser HUD progress bar stuck, en_us.json missing translations

</details>


License

MIT License

The Cyber-Cultivator: Bio-Synthesis Team

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