What is probably one of my peeves when it comes to developing modpacks is that, in many cases, you're limited to what mod authors provide for tiers of machinery, there are some addons for stuff like mekansim and create, but they aren't customizable beyond what they provide.
This mod changes that, no need to crack open a java IDE just to add custom tiers of machinery to your modpack, just a startup event in kubeJS or adjusting a config is all you need. Textures are even pregened to match the base mod's textures (in most cases)
Do note that recipes aren't pregenned when you make a tier, those need to be added yourself.
There's an example config that's included with the mod on adding it to the game, the JSON can be directly translated into KubeJS like in this example
CustomTiersEvents.define(event => {
event.create('allthemodium')
.order(6)
.upgradeMaterial('allthemodium:allthemodium_ingot')
.cmm({ processingMultiple: 16, itemCapability: 256 , fluidCapability: 32000})
.storage({ inventorySlots: 150, upgradeSlots: 10, previous: 'netherite' })
.color('#FFAA00')
.mekanism({
enabled: true,
previous: "ultimate",
//replaces: 'basic', // Basic Tier Installer → this custom tier
//replaces: 'mekanism_extras:absolute' // mek: extras tier replacement (works with other mods)
tier_installer: true,
bin_storage: 1048576,
energy_cube_capacity: 1024000000,
energy_cube_output: 1024000,
fluid_tank_storage: 4096000,
fluid_tank_output: 2048000,
chemical_tank_storage: 131072000,
chemical_tank_output: 65536000,
cable_capacity: 65536000,
pipe_capacity: 1024000,
pipe_pull: 256000,
tube_capacity: 8192000,
tube_pull: 2048000,
transporter_pull: 128,
transporter_speed: 55,
conductor_conduction: 10.0,
conductor_heat_capacity: 1.0,
conductor_insulation: 400000,
induction_cell_capacity: 32768000000,
induction_provider_output: 1048000000,
factory_processes: 13
})
})
the color field affects the colored areas of all blocks and items from that tier e.g. the trims of storage containers or the fill lines of mekanism's fluid tanks.
Supported mods:
- Create: More machines: (deployer, basin, spout, mechanical press, mixer, and depot)
- Sophisticated storage: (all storage blocks)
- Mekanism: (cables and pipes, tanks, intuction matrix, energy cube, bins. Machines in dev)
Planned mods:
- Iron Jetpacks
- Mystical Agriculture: (armor, weapons, apples, diamonds, and furnace. Use with Mystical Customization.)
Not planned:
- Iron Furnaces: (use Iron furnaces: reburn)
- various mod's machine frame's: (use KubeJS)
- Mekanism circuts: (use KubeJS)

