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Create: kinetics limitations

makes create shafts and belts no longer able to be infinite length and those + cogs only handle so much SU before breaking. Supports Custom tiers for stronger blocks.

I was surpised to find how long a create shaft could be for it to work as it does, at least on it's own. Well with this mod, your create shafts and belts can only be so long before breaking when SU is applied (on their own they don't break, even when moving). This includes cogs and other machinery to the length, so cheesing it isn't easy if not impossible. Every shaft, cog, and belt also has a max SU capacity before it breaks, so be wary of that when building your machinery.

By itself this mod is very limiting on machinery. With the config files/kubeJS, you can add your own teirs of shafts, cogs, and belts with customizable max lengths and SU capacity.

CreateKineticsEvents.define(event => {
  event.create('andesite_zinc_alloy')
    .displayName('Andesite Zinc Alloy')
    .color('#9AA09A')
    .shaft({ maxLength: 16, maxStress: 256 })
    .cogwheel({ maxStress: 192 })
    .largeCogwheel({ maxStress: 384 })
    .belt({ maxLength: 12, maxStress: 128 })


  event.create('steel')
    .displayName('Steel')
    .color('#6E6E6E')
    .limits({
      maxShaftLength: 48,
      maxShaftStress: 2048,
      maxCogStress: 1536,
      maxLargeCogStress: 3072,
      maxBeltLength: 48,
      maxBeltStress: 2048
    })

The Create: kinetics limitations Team

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