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base renderer entityJS

Allows entityJS to edit vanilla mob renderers

This is an add-on for EntityJS that lets you override the textures for vanilla entity renderers instead of using Geckolib or ETF/EMF.

A Basic example can be done here.

event.createCustom("charred", Skeleton, modifyBuilder => {})
        .mobCategory("monster")
        .sized(0.6, 1.99)
        .attributes(builder => {
            builder.add(Attributes.MAX_HEALTH, 20)
            builder.add(Attributes.ATTACK_DAMAGE, 3)
            builder.add(Attributes.FOLLOW_RANGE, 24)
            builder.add(Attributes.MOVEMENT_SPEED, 0.25)
            builder.add(Attributes.ARMOR, 0)
        })
        .setRendererFromType(EntityType.SKELETON)
        .textureResource(() => "kubejs:textures/entity/charred.png")
        .fireImmune(true)
        .override("isSunBurnTick()", () => false)

.textureResource() is basically what's added.

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